Update 2.43.0.24

War Thunder

War Thunder is the most comprehensive free-to-play, cross-platform, MMO military game dedicated to aviation, armoured vehicles, and naval craft, from the early 20th century to the most advanced modern combat units. Join now and take part in major battles on land, in the air, and at sea.

[img]{STEAM_CLAN_IMAGE}/4649813/28d6ebea84ab2e8fd5ddc6dc841b4826e8a3d710.jpg[/img] [h2]Aircraft[/h2] [list] [*] [b]EF-2000[/b] — AIM-9M missiles have been added, the AIM-9L/I-1 modification has been replaced with the AIM-9M. [*] [b]AIM-9L/I-1[/b] — the missile engine is no longer smokeless. [*] [b]Alpha Jet TH[/b] — Battle Rating in all Air Battle modes has been increased to 10.7. The default weapons preset, available without researching any modifications, has been changed to a set of 2 x AIM-9P4 and a gun pod. [*] [b]F-5A (Thailand)[/b] — Battle Rating in Arcade Air Battles and Ground Battles has been reduced to 10.3. [*] [b]Rafale C F-3[/b] — additional wing pylons for MICA-EM missiles are now available. The number of pylons has changed so previously created weapon presets may not be available. MICA-EM missiles in the preset that don’t require researching any modifications have been moved to the new pylons. Available countermeasures have been changed from 32 large caliber countermeasures to 16 large caliber and 36 standard caliber countermeasures. [*] [b]F-15E, F-111F[/b] — AGM-130A has been replaced with AGM-130A-12 with infrared seeker. [*] [b]EF-2000, Typhoon FGR.4, F-2000A[/b] — a bug that caused the markers of targets tracked in TWS mode to not be displayed on the HUD in Simulator battles has been fixed. (Report). [*] [b]PL-12, MICA-EM, Derby, AAM-4, Р-77, AIM-120A/B[/b] — the mistakenly absent angle gating mechanic has been enabled for these missiles with the release of the “Storm Warning” major update. [b]How angle gating works:[/b] if a target enters the radiation pattern of a seeker’s radar and this new target’s angular coordinates, and therefore angular velocity, differ significantly from the angular coordinates and angular velocity of the previously tracked target, then the guidance system ignores it, switching to the inertial guidance in accordance to last known angular coordinates and angular speed, acquired from the seeker. Angle gating helps avoid the re-targeting to any interference that emerges in the radiation pattern of the radar, such as an aircraft, flying near a target with a marginally different distance and/or radial speed, or chaff in some cases. With other parameters being the same, angle gating works better at shorter ranges than at longer ones. We’d also like to note that due to the fact that when angle gating starts working due to chaff acquisition, the radar doesn’t see the real target (an aircraft). So now to successfully dodge listed ARH missiles, the target needs to change their trajectory more noticeably than before, so the missile, which is being guided accordingly with the last known target angular coordinates and angular velocity, won’t hit the aircraft. And an even better option is to exit the seeker’s field of view by the time the tracked chaff exits it. In this case, the missile won’t even be able to reacquire the target. [*] [b]F-111F[/b] — inability to lock on to a target from 3rd person view with the GBU-15 and AGM-130 has been fixed. [*] [b]F-111F[/b] — a bug with the need to open the bomb bay when launching an AGM-130 has been fixed. [/list] [h2]Ground Vehicles[/h2] [list] [*] [b]Centauro 105 (all variants)[/b] — the size of the carried ammunition has been reduced from 40 to 38 rounds. There was a discrepancy between the number of rounds in the X-ray and in the stat card. The first-stage ammunition has been reduced by two rounds, from 16 to 14. [*] [b]Sholef[/b] — the first-stage ammo stowage mechanic has been added. Gun reload time has been set to 7.5s for the first two shots and 11.9s after. [*] [b]PzH 2000, PzH 2000HU[/b] — the first-stage ammo stowage mechanic has been added. Gun reload time has been set to 5s for the first two shots and 7.5s after. [*] [b]9M331, HQ-17[/b] — a bug that caused tank IRCM to affect guidance of these SAMs has been fixed. [/list] [h2]Naval Vessels[/h2] [list] [*] [b]Zerstorer Z4[/b] — the flag in the ship’s stat card has been changed to the post-war one. [*] [b]IJN Haruna[/b] — a bug where the aft group of the main caliber turrets fired in the opposite direction has been fixed. [/list] [h2]Interface[/h2] [list] [*] Display of showcases in the player profile has been improved. At “Medium” and “Large” interface scale, all elements are visible without scrolling. [*] A bug where clicking on a showcase in edit mode would cause editing to end without saving has been fixed. [*] A bug where pressing the Esc key in a profile window while in edit mode would close the profile window instead of exiting edit mode has been fixed. [*] A bug where clicking on a mode or type of showcase did not enable editing mode has been fixed. [*] In the “Favorite vehicle” showcase, the statistics for the number of respawns has been moved to the first line. [/list] [h2]Graphics[/h2] [list] [*] A bug where when using SSAO, aircraft reflections on parts of the aircraft were overly pixelated has been fixed. [*] A bug where the tracks of stationary ground vehicles could be blurred when motion blur was enabled has been fixed. [/list] [i]Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.[/i]