Update 2.43.0.17

War Thunder

War Thunder is the most comprehensive free-to-play, cross-platform, MMO military game dedicated to aviation, armoured vehicles, and naval craft, from the early 20th century to the most advanced modern combat units. Join now and take part in major battles on land, in the air, and at sea.

[img]{STEAM_CLAN_IMAGE}/4649813/62d98b5fea02e80b51d11f7a7c016d8edac4f083.jpg[/img] [h2]Ground Vehicles[/h2] [list] [*] [b]RDF/LT[/b] — the rate of fire has been increased from 45 to 70 RPM. Source: AAI RDF/LT Booklet // Extended Area Protection & Survivability (EAPS) Gun and Ammunition Design Trade Study. [*] [b]HSTV-L[/b] — the rate of fire has been increased from 45 to 60 RPM. Source: Hearings on Military Posture H.R.6495 // Department of Defense Appropriations for 1984 (July 6th, 1983) // Heat Transfer and Erosion in the ARES 75mm High Velocity Cannon - Vol II. [*] [b]M44[/b] — a bug where it was possible to fire the anti-aircraft machine gun when the machine gunner lost consciousness has been fixed. The crew transfer order has been corrected. [*] [b]Flak Sfl. / M44 and Ostwind / Wirbelwind[/b] — icons for the groups have been fixed. [/list] [h2]Aircraft[/h2] [list] [*] [b]Rafale, EF-2000, Typhoon FGR.4, F-2000A[/b] — additional camouflages have been added. They are available by completing missions and/or can be purchased with Golden Eagles. [/list] [h2]Locations[/h2] [list] [*] [b]Attica[/b] — collision on some buildings has been fixed. [/list] [h2]Interface[/h2] [list] [*] A bug where the list of vehicles for the “Favorite vehicles” profile showcase displayed vehicles that were not on the account has been fixed. [/list] [i]Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.[/i]