Cyberpunk mercenaries RPG! Turn-based squad tactics with unique heist-planning strategy. Build your crew wisely; their stories will become interwoven with your own. Pull off heists with powerful cyberware, faction connections, multiclassing, weapon modding, stealth, hacking, and more!
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Tonight's deck sweeping update is a quality of life update focused on cleaning up F10s and reports coming in from the community. We've got a great set of fixes and some improvements including flipping all disabled security devices outlines gray, making items hidden by filtering obvious, adding +8 new matrix host templates, improved Matrix HUD controller support and more.
A big welcome goes to all the new Knights joining us in the New Boston zone! We're here every day, working to improve the game, so please say hi here or on Discord :D Thanks to everyone playing, posting, sending in feedback and posting reviews!
[h2]Outlining Disabled Security Devices in Gray[/h2]
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With Update #191, we've updated the visual distinction for disabled security devices. They now outline with gray when disabled as opposed to staying outlined in red. This helps them stick out when outlines are toggled on and just makes the map easier to read.
My Vanguard has knocked out the camera and the laser wires in the screenshot above - now outlining as gray - they fall more into the background compared to the red, living guard I need to deal with.
[h2]Filtering Indicates Hidden Item Counts[/h2]
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As more filters come online for more types of things - Contacts, Best in Class, characters who need training - it has been too easy to realize that a filter is on and that some of the items are hidden. With update #191, we've improved the filtering UI to include a designation of how many items are currently being hidden by a filter in the filter button.
In addition, if everything is hidden then the text that is shown will specifically state that the list is empty due to filtering.
[h2]Added +8 Matrix Hosts[/h2]
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We're constantly working to expand the list of matrix host templates that are used throughout the proc-gen level set. Update #191 has added another 8 new matrix host templates that are focused on giving more variation to the hosts that control doors and security devices at the same time. These new hosts provide cool and odd formats, include the latest new Access Gate node and offer both SCU and RCU targets.
[h2]Matrix HUD Updates for Controller[/h2]
A big thanks (again!) to @Brian for so much very specific feedback about how to improve controller support in the Matrix HUD. With this update, we've improved the toggling capability, fixed issues where toggle would skip the IC List if the only options were Nuke or Spiking, improved the highlight on the matrix log button and more. We've also fixed an issue with toggling back to the matrix tree would take you back to the node where you started the turn, not the last node you had selected.
[h2]Big List of F10 Fixes![/h2]
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There is always a lot to wrap up in a sweeping of the decks quality-of-life update! [list]
[*] If a mission had a stage with a "No Hacking" tag it could appear in the summary incorrectly even if there was a different stage that had Hacking. Now fixed!
[*] Power Slice (the special Talent added for carrying a sword) was not working very well with reloading games. Spent chargers were re-appearing. This is now all fixed.
[*] We've fixed rare issues with both inability to swap weapons and equip some items after a mission.
[*] The Underworld Hub High-Risk Transporter should finally be available for real.
[*] The Heartbreak Rush mission in the Warner-Braun Treaty '31 Era did not have any Q-Sec Tally ... this is fixed!
[/list]
[h2]v1.9.63 - Update #191: Deck Sweeper - 12/21/2024[/h2]
- Filter UIs now show "(X hidden)" in the filter button so that it is clear how many items are being hidden
- All disabled security devices have a gray outline to make their state more visually obvious
- Added 8 new Matrix host templates for expanding RCU and SCU matrix options
- Fixing issue with "No Hacking" flag that could appear at the same time as "Hacking (Loot)" for a mission summary
- Improved controller support in Matrix HUD
- Fixed loading game issues with Power Slice Talent refreshing charges
- Fixed issues with inability to equip items or equipping items like Sigma 6 Sploitkit that aren't meant to be equipped
- Fixed rare issue that could prevent swapping weapons during a mission
- Fixed second level bug preventing High-Risk Transporter from being available in Underworld Hub (if you had already met Dr. Knife)
- Fixed bug with Heartbreak Rush storyline hacking mission now having any Q-Sec Tally