Update #18 - Massive Balance Patch

[b]Changes include:[/b] [list] [*] Initial Damage Increase: [b]17 -> 19[/b] [*] Change to generator purchase prices: [list] [*] Duo Mine: [b]100 -> 30[/b] [*] Quad Mine: [b]80 -> 25[/b] [*] Octo Mine: [b]45 -> 20[/b] [*] HD Mine: [b]30 -> 15[/b] [*] Tria Mine: [b]15 -> 10[/b] [*] Tetra Mine: [b]5 -> 5[/b] [/list][*] Decreased bit prices by cutting their values by [b]1/2[/b] for every augment. [/list] Hi. It's been a while since the last update but I've noticed that the game is a bit repetitive. The repetitive feeling is core to the game which can't be changed. However, I feel like these changes can help improve the quality of the experience. These changes should cut the playtime by at least 1/2 if not more. A full playthrough typically takes between 3-4 hours for most players so these changes should help players beat the game within 1-2 hours. This should help with the feeling of repetitive gameplay since the game ends fast. I was considering doing this change earlier but wasn't sure since a lot of people found the progression to be fine. From the recent reviews, I've noticed that my assumption of the progression still being too long was true. That's why I decided to make this patch to help out with that repetitive feeling. I know the game is simple and due to the design it does cause the game to be repetitive but with these changes it should help reduce that feeling especially since most players can speedrun the game in a hour. The early damage increase is to help make the early upgrades feel more satisfying due to wanting to reach 25 damage in order to two shot green asteroids instead of three shot them. Also this should help with speeding up progression due to the percent upgrades increasing mid-late game damage values. I've cut the cost of every augment in half to help cut the overall playtime in half. This is mainly to reduce that repetitive feeling. Because I cut the augment time, I decreased the price of the next generator purchase to help speed up the progression again. This should cut the slow early game out completely that was still present in the game to get to the fun stuff fast. That pretty much wraps up this update. These changes also make the game no longer a semi-idler which I've removed from all descriptions from the store page about it. Feel free to make any posts on the "Community Hub" under "Discussions" if you want to leave any feedback or y'know... discuss about the game. Thank you all who decided to play the game <3