Update #11 - QoL Changes + Change to Asteroid Unlocks + Balance Changes

[b]Changes include:[/b] [list] [*] QoL change to the harvest button to highlight every so often. [*] QoL change to the generator upgrades which now highlight white if resource amount is enough, highlights grey if otherwise. [*] Changed Asteroid Types to unlock through mine purchases instead of skill tree, replaced old slots with magnetic range upgrade. [*] Added a resource multiplier that increases based on how much time you last in a run. This should help speed up everything within the game especially once you reach late game it becomes easier to upgrade faster and reach the end. [*] Raised starting power from 20 to 30. This affects new save files. [*] Buffed asteroid health overall making harvesting asteroids more involved. [*] Increased asteroids of rarer type to spawn more frequently the longer you last in a run. This also should help with the late game to help reduce the grind for the final skill tree unlocks. [/list]