Update 17 (1.17.17)

Rail Route: The Story of Jozic

In “The Story of Jozic” a free stand alone expansion from the developers behind Rail Route you will take on the role of an apprentice train dispatcher in the bustling city of Prague - design, construct and automate your own railway network in real time!

Bringing [i]Rail Route: The Story of Jozic[/i] up to speed, we're rolling out Update 17 to align with the features previously introduced in [i]Rail Route[/i]. While the full version received these enhancements some time ago, [i]The Story of Jozic[/i] players can now catch up, albeit with limited functionality. For a comprehensive overview, refer to the [url=https://steamcommunity.com/games/1124180/announcements/detail/3793780512845680821]full game release article[/url] and dive into the shared updates across both games. [code]NEW: A hint in the station configuration view about not getting red contracts for stations that are without a dispatcher office NEW: Added hint for changes to trial contracts NEW: Added offered contracts panel NEW: Build dispatcher office narration hint on unlocking a red contracts upgrade NEW: Full schedule! All stations en route included in trial train schedule NEW: Full schedule; Add & Remove waypoint actions to set up own route NEW: Full schedule; Finished trial train indicates delayed / faster run to schedule & requests schedule modification NEW: Full schedule; Trial train departs at scheduled time or after ShorterPossibleStop & commuter trial trains stop at scheduled stations only as the schedule is pre-configured NEW: Particle effects when build bar is opened NEW: The game mutes audio when not in focus NEW: Train schedule is shown when hovering visit in station info panel timeline UPDATE: AcceptContractTask now have a subtask to adjust the Bubny's station visit's platform UPDATE: All core Endless maps updated to be more open (part 1) UPDATE: Background color of some buttons and checkbox made brighter for better visibility UPDATE: Better animation at the start of offered / active contracts views UPDATE: Building buttons on bottom bar for recently installed upgrades show animation when first shown UPDATE: Building item texts refined UPDATE: Changed building bottom bar visuals UPDATE: Configuration paste all button now copies selected configuration to neighbours instead of config in clipboard UPDATE: Contract connector bends over autoblocks or tunnels en route instead of short-cutting them UPDATE: Currently edited train has different color in Station Timeline UPDATE: Currently edited train shown on board in contract configuration and shunting focus views UPDATE: Dock station info panel subtask in the tutorial has been removed UPDATE: Improved visuals for checkbox hover states UPDATE: Improved visuals for toggle button hover states UPDATE: Improved visuals of station visit panels in contract planning UPDATE: Increased minimum default ui scale for smaller resolutions UPDATE: Increased size of small buttons UPDATE: Increased targeted framerate for slow loading operations UPDATE: Localizations (es: achievements, ui; nl: tutorials, ui; zh-Hans: tutorials, ui; no: ui; ru: ui) UPDATE: Localizations (nl: research, tutorials, ui; no: research, tutorials, ui) UPDATE: Localizations (nl: research, tutorials, ui; no: research, ui) UPDATE: Localizations (nl: research, tutorials, ui; no: ui) UPDATE: Localizations (nl: research; no: research, tutorials; zh-Hans: research) UPDATE: Localizations (nl: tutorials) UPDATE: Localizations (nl: ui; no: ui) UPDATE: Localizations (zh-Hans: research, tutorials, ui; ja-JP: tutorials, ui; no: ui) UPDATE: Localizations (zh-Hans: research, tutorials, ui; no: ui) UPDATE: Money not refunded when item grabbed and not charged when rebuilt. Refunded only when rebuild is not possible. UPDATE: Music intensity is rewarding players that do not switch time or pause UPDATE: Overlapping visits in the station info panel timeline are now marked to indicate a conflict UPDATE: Renamed some columns on active contracts panel and replaced train type text with icon UPDATE: Right mouse can be used in Focus Views to move the map without closing the view UPDATE: Selected Train is shown in Contract configuration Views UPDATE: Sensors mini tutorials have been updated to use the new sensor configuration focus view UPDATE: Station Info Panels that were deliberately opened in focus view will be closed with the focus view once it get closed UPDATE: Station visit info panels can no longer be dragged around in contract focus view UPDATE: Stock endless maps updated (more space for yards) UPDATE: Traffic types (Through and Oneway) renamed to just 'Green' and 'Red' UPDATE: Train in intermission timeline: 2nd station displayed for easier decisions UPDATE: Trial train failed narration has been updated UPDATE: Updated hints modal to be fullscreen panel in new UI style FIX: Build buttons without editable inventory amount where not shown inline with other buttons FIX: Build mode could not be opened in timetable maps with inventory enabled FIX: Build mode is not closeable at the beginning of the tutorial (!848) FIX: Buttons on station info panels in contract adjustment focus view moved up when hovered FIX: Closing contracts menu would leave black artifacts behind from station signs for a short time FIX: Contract connector & topology search allowed orthogonal connection to autoblocks without signals FIX: Contract with locked stations could still be accepted FIX: Contracts menu did not switch to correct tab when showing specific contract FIX: CycleBalance.Upkeep was not saved FIX: Departure sensors that were saved with null connection using the old configuration method were not configurable FIX: Edit contract keybind closed active contract focus view when different train was clicked FIX: Error thrown when train was selected and new contract was accepted in focus view FIX: Errors thrown upon rejecting a train causing trains to stop moving and train bottom bar would still show contract info FIX: Experience points cycle report broken after unlocking all tiers with cheats FIX: Filtering stations list in editor while in platform placing mode resulted in broken platform placing FIX: First train chapter in the tutorial was failing if the time was paused before 08:00 in the previous chapter FIX: Hovering a subtask icon leads to bad icon flickering FIX: If the mouse was at a ui item and you clicked something on the keyboard, the mouse clicks were not working until you move the mouse a bit FIX: Incorrect duplicate tooltips on editor checklist items FIX: Incorrect string format for chinese localization of reuse shunting command time FIX: Jozic says gain 5 green points in for the auto accept trains upgrade while it actually costs only 3 points FIX: Keybind without dedicated icons fallback text sometimes contained "Press" FIX: Lists with filters were not cleared when filter was modified to unmatching string (no result expected) while the list was still being loaded FIX: Localized text on upcoming trains and train bottom bar was not updated directly after changing game language FIX: Main menu tab selection buttons where still acting on keybinds when menu was closed FIX: Map item animation kept repeating when hovering mouse near edge of map FIX: Middle click were opening configurations where moving map FIX: Modals during story and upgrade tutorials did not hide other UI and menu button bindings would still trigger FIX: Non bulldozable items could be bulldozed when clicking just after deselecting an item on the board in bulldoze mode FIX: On-board train's color was not immediately updated when rejecting a contract FIX: Open focus view subtasks in the tutorials could be fulfilled by opening the wrong focus view FIX: Opening the options menu for the first time lagged the game FIX: Performance issues in contracts panel FIX: Player was forced to wait for Jozic to stop talking until he can close the station panel in the auto accept trains chapter FIX: Playing the story of Jozic with all researched pre unlocked leads to the story to get stuck FIX: Positions of windows were wrongly saved for stabling rules FIX: Red and Green system upgrades menu pages where not lined up on the same position FIX: Regional trial trains were not auto-dispatched from Coach Yard FIX: Reuse shunting command did not show up when editing stabling sensors FIX: Rush Hour might have variable traffic with the same seed across game version FIX: Saving a go to signal shunting command with a deleted signal leads to a NPR and breaks the load FIX: Score panel is not being hidden once a victory screen is shown in the timetable FIX: Sending the train in the run trial train task out of the map led to a narration to be played twice FIX: Sensors were buildable at the autoblocks' end points FIX: Small track pieces where barely or completely invisible when highlighted as routing destinations FIX: Smart formatting was not applied in some places. FIX: Stabling sensor would still add shunting commands to train with rejected contract FIX: Start / stop train button was still listening to binding after train bottom bar was hidden FIX: Story prompt to play wakefield map didnt hide UI to focus on prompt and menu button bindings could still be activated FIX: Subtask hint icons being displayed under the system upgrades panel FIX: Subtasks hint keybinds in the system upgrade panel were confusing for the gamepad FIX: Switch was not reset to track after the track was extended FIX: System upgrade menu button remained highlighted when closing upgrades menu in editor FIX: System upgrade menu did not open in editor when level was timetable mode FIX: Text in timetable completion modal had graphical artifacts FIX: The subtask done marks on the board overlap with the train label and with each other FIX: Tier unlocked popup referred to 'green' even if red tier was unlocked in languages with different pluralization to English FIX: Time speed was capped to last time speed value even if previous value had higher value FIX: Tool tip of the system upgrade button "Install first" does not actually says what should be installed first FIX: Tooltips where being hidden whenever some component that also has a tooltip was destroyed FIX: Train dispatched from Coach Yard in advance (as ECS) caused errors when schedule editing was attempted FIX: Train names where not localized when loading a save with a different localization active or changing the localization in game FIX: Train shunting queue was not cleared when trains contract was rejected FIX: Train types in CY were hidden according to first loaded map / save after game start FIX: Trains outside of endless mode did not show timeline on hover FIX: Urban train was not able to enter CY before accepting or rejecting contract condition FIX: Video for Shunting Commands upgrade was not displayed FIX: Wave finish modal didnt display unlocked items correctly FIX: Wrong sound position when station sign clicked on UI FIX: Zoom to contract views were wrongly computed in some cases FIX: using the modifier key to open track details failed to open configuration focus view and prevented showing configuration panels[/code]