Update #167: Talent Burn

Cyber Knights: Flashpoint

Cyberpunk mercenaries RPG! Turn-based squad tactics with unique heist-planning strategy. Build your crew wisely; their stories will become interwoven with your own. Pull off heists with powerful cyberware, faction connections, multiclassing, weapon modding, stealth, hacking, and more!

[img]{STEAM_CLAN_IMAGE}/36740530/e23265b2a460d46c90142237e347aa8fa9045333.jpg[/img] Update #167 is completely dedicated to fixing a few issues with Terminals and Lootboxes in the new Logistics Hub map and fixing Talent issues. Lots and lots of little Talent issues! With Update #167, we took the fight to the F10s reported around Talents and closed over 50% of them in this update. We're excited to slate the work to tackle the other 50% of reported issues and get the class trees in tip-top fighting shape! If you're enjoying the steady stream of improvements, please take a moment to leave a review! [img]{STEAM_CLAN_IMAGE}/36740530/c9c0f96f482d4a0b2ba798e5f1e83e05523e9655.png[/img] [h2]Logistics Hub Fixes[/h2] There were two types of issues reported for Logistics Hub. First, in some cases terminals were reporting "this terminal is broken" and refusing to launch the matrix UI. And second, sometimes in the Steal 3 Files objective, some of the Files simply never made it into a lootbox. Both class of bugs have been fixed - [i]but[/i] only for future iterations of your missions. If you have a mission where you can only find 2/3 files, you'll need to just extract with that victory in hand and the next time the map draws, you'll be able to find 3/3. [img]{STEAM_CLAN_IMAGE}/36740530/e9d2b8530e02b89f0cd75f3c77301575b292cbca.png[/img] [h2]Talent Burn![/h2] We ripped into the F10 pile for Talents - hitting all the little and big things we could in a single blast. There are so many fixes - from typos to effects that were ignored - all bundled into this update, so we'll discuss the biggest ones but please check the full changelog below for the exhaustive set of changes. All the Talents using Damage over Time - especially Tox-Cloud and BIo-Coat Bullet - were reported a lot to be inflating their damage per Turn. We've fixed the inflation issue and now the numbers show correctly, smaller. A fully upgraded Tox-Cloud was showing 100 but is really 75 HP / Turn. In the same vein, we fixed the Vanguard's K-Protocol that was overreporting the Security Tally reduction and causing a lot of confusion. [img]{STEAM_CLAN_IMAGE}/36740530/40518806f2d619d32fe888acf1775523679d4ea3.png[/img] We fixed the Knight's Ult-Pump +1 Turn Duration node so that it really works as well as their Interference Spike +1 Max Charge node which wasn't working either. [img]{STEAM_CLAN_IMAGE}/36740530/ae19f98544420312931a4b54851761a007e93173.png[/img] We fixed a number of cases where the text described an upgrade buff as a debuff or a debuff as a buff, such as in the Knight's Quantum Assault Talent. We fixed other disconnected upprades that didn't do what they promised like EMP 4 and EMP 5 and Downed Shield's last upgrade node. [h2]Nest Dropping[/h2] We fixed an issue where Sniper's Nest Talent was being dropped if an attack missed. [img]{STEAM_CLAN_IMAGE}/36740530/8fdbb671fc26b28ae67ff08b3dfe19482bd7a8e2.png[/img] [h2]Soldier's Run and Gun[/h2] Also, we improved Soldier's Run and Gun Talent to add a generic ranged weapon accuracy after moving instead of only Assault Rifle (AR) accuracy which was very limited. [h2]v1.8.47 - #167: Talent Burn - 11/3/2024[/h2] - Fixed issues with new "Logistics Hub" map that could lead to Terminals being broken or Matrix SCU having no connected devices - Fixed issues with Lootbox Hunt / Steal 3 Files where some of the files could not appear in Logistics Hub (and more rarely, in other maps as well) - Fixed class tree bug where Talents healing or doing Damage / Turn were showing incorrectly high values once upgraded (Tox-Cloud showing 100 HP/Turn instead of 75 HP/Turn) - Clarified description of Tox-Cloud Talent that the Damage / Turn does not affect Drones - Fixed upgrade of Knight's Interference Spike Talent that had no description (+1 Max Charge) - Fixed upgrade of Knight's Quantum Assault Talent that describes the upgraded debuff as if it will debuff the Knight - Fixed upgrade of Knight's Ult-Pump Talent that claimed to add +1 Duration but then did not actually do anything - Fixed upgrades of Vanguard's K-Protocol inflating the number of Sec Tally reduced - all trained it is -5 Tally - Fixed 6th upgrade of Hacker's Downed Shields that broke the Talent's description - Fixed Cybersword's EMP upgrades on the bottom row that had no description (+10% Dmg, -1 Recharge Turn) - Fixed bug with Nest buff dropping after making successive attacks if they missed - Improved Soldier's Talent Run and Gun to give +10% Ranged Accuracy instead of +10% AR Accuracy - Fixed broken Contact Dr. Omatte strange appearances in future games - Fixed bug preventing +/- Red or Gold cubes in Nano-Fab crafting UI - Fixed issue where Wreckspire and Dusted Hover-Evac levels could use the same description and names - Fixed some Cyberdeck programs having the wrong icon