Update #164: Bodyguard Rising

Cyber Knights: Flashpoint

Cyberpunk mercenaries RPG! Turn-based squad tactics with unique heist-planning strategy. Build your crew wisely; their stories will become interwoven with your own. Pull off heists with powerful cyberware, faction connections, multiclassing, weapon modding, stealth, hacking, and more!

[img]{STEAM_CLAN_IMAGE}/36740530/94ed3952214054695d2e25954fc503b223e0d1a4.jpg[/img] Knights of New Boston, another update is hitting the streets hard. Today we're announcing a new ambitious goal for a weekly release schedule for a new map, dropping 5 new proc-gen combos for the Bodyguard objective type that vastly increase its map variety (even though they are not new maps), and fixing the meta-visual issue that was wreaking havoc on Mac OS, Linux and Steam Deck. We've also bumped the Sell action over to default submit (spacebar, (A)) in Cold Storage for better consistency with the market and inventory. Thanks to everyone playing and especially to those leaving a review and helping us vault over 500 reviews last week! Here's to more updates, more maps and more reviews! [img]{STEAM_CLAN_IMAGE}/36740530/4bbfe31c3f7374e12fbd82ae51e2d9ff42151548.jpg[/img] [h2]New Map Schedule[/h2] We're excited to share that the map design, development and completion process has moved far enough forward that we're hitting the acceleration point now. We have major pile of maps ready for final dressing, objective assignment and testing and we're finalizing the process to fast track them into the game. With this new process in place, our goal will be to release a new mission map every week from now until full launch. This is [b]a goal[/b] and [b]we are sure to miss it some weeks[/b], but we are aiming to hit it as many weeks as we can, starting with the new map next week and rolling from there. With the additional 5 new proc-gen combos for Bodyguard objective (see below) we've already crossed the 50 proc-gen combos (map X objective) and are very excited that this new map release schedule is going to blow that dinky little number out of the water. The first new release map is testing right now with 7 objective types linked so that is a big boost (7 / 50 = 15%). [img]{STEAM_CLAN_IMAGE}/36740530/15716209db29d4923490149d2ecc2374c1113029.jpg[/img] [h2]+5 Bodyguard Proc-Gen Combos[/h2] The Bodyguard objective has been one of the underserved objectives for a while with only 2 maps matching it. With Update #164 we've kicked Bodyguard into high-gear with its possible map matches, adding 5 new proc-gen combos. These maps matches, which are (from the top left, clockwise in the graphic) Wreckspire, District HQ, H-Interchange, Sewers and Req Site) are all pre-existing in the set, so there are no new maps here. But if you have to protect a data courier on the move, you're going to see a lot more variety in map type, shape and size. And, to ensure that Bodyguard stays spicey and fun, we've covered it better in our process for new map releases, ensuring it won't be left behind again. [img]{STEAM_CLAN_IMAGE}/36740530/49e3c06bbf70551b47c740c57d29c7cb322790fa.png[/img] [h2]Meta-Visuals & Sight Lines for Mac OS and LInux[/h2] The major update last week to redo the meta-visuals for just about everything in the game had issues on some Linux and Mac OS machines, resulting in giant pink and purple boxes - looking like this - [img]{STEAM_CLAN_IMAGE}/36740530/040d0b108d921e738527ae2ad24642f81e0aab1c.png[/img] It's cool enough that it made us think about how we could do special tactical overlays in the map for something weird or cool someday (thermo vision?) but also just totally broken and unplayable on Steam Deck, Mac OS and Linux. In the end, due to the difficulty with fixing the prickly shader issue, we had to roll back these platforms to the October 17th release. We're glad to roll out the Update #164 today that restores the functionality and all other features and content for these platforms to the latest. [img]{STEAM_CLAN_IMAGE}/36740530/66796e08f423111ac602b1bc75a97f52e577f63b.png[/img] [h2]Cold Storage - Sell with Space[/h2] We've finally completed the upgrade to Cold Storage to match the other major inventory screens so that you can sell things with the spacebar or (A) by default. This allows very rapid selling with keyboard only if you want to try to move some items (before Bulk Sell feature finally arrives) and just increases consistency across screens. Thanks to everyone who posted o-so-many F10s about this ːsteamhappyː we're happy to deliver! [h2]Triage Clinic PL 4[/h2] We've made a small but nice tweak to the final level of the Triage Clinic room, increasing the Wound Res to 30% from 25%. This room continues to be enduringly popular among early and late merc teams, so we know it becomes even more important as your enemies become harder and the risk of Wounds is even greater. [h2]v1.8.141 - #164: Bodyguard Rising - 10/26/2024[/h2] - Fixed issue with meta-visuals in Mac OS, Linux and Steam Deck creating huge pink and purple boxes under some GPUs - Added 5 new proc-gen combos for Bodyguard mission objective (Wreckspire, District HQ, H Interchange, Sewers, Req Site) - Now with 50 Proc-gen map X objective combos and new maps coming very soon! - Announced new weekly map release schedule goal - Cold Storage Sell now default action (Space, A) and Use File defaults to (C) - Improved Triage Clinic Lvl 4 to 30% Wound Res from 25% - Fixed issues with inconsistent application of HDR to all game cameras