Le Mans is a continually evolving story... powered by emotion, speed and glory. Le Mans Ultimate - the official game of the FIA World Endurance Championship and 24 Hours of Le Mans.
Added [url=https://store.steampowered.com/app/2973290/Le_Mans_Ultimate__2024_Pack_1/?snr=1_16_16_creator_1059&curator_clanid=44213141]2024 Pack 1[/url] and [url=https://store.steampowered.com/app/2997280/Le_Mans_Ultimate__2024_Season_Pass/?snr=1_16_16_creator_1059&curator_clanid=44213141]2024 Season Pass[/url] DLC alongside a number of fixes and tweaks.
[h2]General, Code and UI/UX[/h2]
[h3]UI[/h3]
[list]
[*] Improved UI rendering performance
[*] Changed the video driver setting label to “Monitor“
[*] Available resolutions now update based on the selected monitor
[*] Private qualify now displays correctly in race weekend event creation
[*] Removed Coach Dave from the possible save locations for car setups
[*] Stopped the first time account creation from being skipped causing a player to have no account
[*] Added new background images to the main menu
[*] Improved car select to not show loading animations twice
[*] All the unavailable symbols are showcased in account name creation
[/list]
[h3]Replay[/h3]
[list]
[*] Added the ability to access the full replay while on track via the pause menu
[*] Added the ability to skip to a specific lap in a replay
[*] Added more information to the driver panel in the bottom right
[*] Added class, manufacturer and team number
[*] Updated icons in the camera select
[*] Show the camera group selected when changing camera groups
[*] Fixed a replay-related crash when leaving online races.
[*] Replays work with the HUD correctly
[*] Fixed replay un-pause in the replay pause menu
[*] Fixed large replays crashing the game
[*] Fixed replay flickering
[/list]
[h3]Driver labels
[/h3][list]
[*] Added country flags to driver labels online and single player
[*] Fixed a scaling issue happening on some larger resolutions
[*] Added manufacturer logos to the driver labels
[*] Fixed centre-alignment of driver labels for certain cars.
[*] Fixed black artefacts on the edge of driver labels.
[*] Fixed a driver labels-related crash when exiting a session and loading a replay immediately after
[*] Fixed a driver label-related crash when moving to the next session
[/list]
[h3]Online[/h3]
[list]
[*] Fixed timezone selection to show the correct timezones accounting for daylight saving
[*] Fixed that some longer event names would push elements off the screen
[*] During fixed setup Multiplayer events, vehicle changes are now saved on session change
[*] Fixed a connection lost issue when qualifying ends in a Multiplayer race
[*] Fixed an issue where the rear view camera would change when a player joins a race in multiplayer.
[/list]
[h3]HUD[/h3]
[list]
[*] The pit indicator will now show on HUD elements when a car is anywhere in the pit lane and not just the pit box.
[*] Multi-stint specific HUD information now only shows in race sessions.
[*] Onboard menus like the HUD MFD can now be cycled by holding controls.
[*] Fixed the track map visibility not respecting the player settings
[*] Fixed the full-view track map being cut off on certain tracks (namely Le Mans).
[*] Various optimisations to the driver labels and driver overlay HUD elements
[/list]
[h3]Controllers
[/h3]
[list]
[*] Disconnecting a gamepad now shows the pause menu, pausing in single player.
[*]
[/list]
[h3]AI and Driving
[/h3][list]
[*] Added Lamborghini and Porsche 99 car to “Fill Grid” option
[*] Remapped AI difficulty from 75 to 105% and added categories to indicate the difficulty of each setting
[*] Limited Tyre and Fuel wear to a maximum rate of x3 due to the impact of higher fuel values at Le Mans and the extremeness of flat spots
[*] Fixed an issue where AI cars on track would fail to react to cars leaving the pitlane
[*] Added the ability for two cars to share the same physical garage whilst having unique pit spots.
[/list]
[h3]Race Starts
[/h3][list]
[*] Fixed slow AI in chicanes during formation laps at low difficulty
[*] Improved formation lap guidance to avoid pileups caused by concertina issues
[*] Various small fixes to formation lap warnings and penalties
[*] Fixed formation lap occasionally counting drivers as 10km ahead of the leader, leading to disqualification
[*] Improved formation lap behaviour when held up by other cars, with better UX and improved scoring
[*] Fixed a condition where getting a penalty during the formation lap, then crossing the finish line before the lights go green, would result in an extra lap being added to the lap counter
[*] Improved erratic driving warning to restrict weaving and rapid acceleration/deceleration during formation laps in double file
[*] Fixed an issue where it would take around 2 minutes at Le Mans for pit exit light to go green if a driver taking the start fails to pass the pit exit. It should now take around 30 seconds
[/list]
[h3]Visuals[/h3]
[list]
[*] Improved the visual progression from dry to damp track
[*] Fixed Safety Car lodding out very quickly when it is in the pitlane
[*] Improved cockpit displays with expanded options for aligning text
[/list]
[h3]Miscellaneous Bug Fixes
[/h3][list]
[*] Fixed a tyre temperature information-related crash
[*] Fixed the leading ":" character on chat messages
[*] Fix damage appearing on the wrong end of the car in car vs car collisions
[*] Fix electric motor (MGU) and shift sounds not playing back in replay and online
[*] Fix disallowed xml characters being able to end up in the results.xml meaning results not being able to be processed online
[*] Fixed an issue where the game would crash if there was no race leader
[*] Fix for temp car freezing in online sessions
[*]
[/list]
[h2]Circuits[/h2]
[h3]Autodromo Internazionale Enzo e Dino Ferrari (Imola)
[/h3][list]
[*] Initial release
[/list]
[h3]Bahrain International Circuit
[/h3][list]
[*] Minor common texture optimisation
[/list]
[h3]Fuji Raceway
[/h3][list]
[*] Improved AI block path to improve overall speed when racing
[*] Minor common texture optimisation
[/list]
[h3]Circuit de la Sarthe (Le Mans)
[/h3][list]
[*] Moved back fast rolling start position to just before Esses du Karting.
[*] Updated left / right lines for fast rolling start
[*] Complete circuit track limits review
[*] Adjusted AI fuel estimates
[*] Adjusted default weather for Qualifying
[*] Minor common texture optimisation
[/list]
[h3]Autodromo Nazionale Monza (Monza)
[/h3]
[list]
[*] Adjusted AI fuel estimates
[*] Minor common texture optimisation
[/list]
[h3]Autódromo Internacional do Algarve (Portimao)
[/h3]
[list]
[*] New AI Block Path and minor ai tweaks.
[*] Adjusted AI fuel estimates
[*] Minor common texture optimisation
[/list]
[h3]Sebring International Raceway
[/h3]
[list]
[*] Fixed flickering (especially at night) tree outside T4
[*] Fixed roadline material error after Tower bend.
[*] Adjusted AI fuel estimates
[*] Minor common texture optimisation
[/list]
[h3]Spa Francorchamps
[/h3]
[list]
[*] Adjusted AI fuel estimates
[*] Minor common texture optimisation
[/list]
[h2]Vehicles
[/h2]
[h3]General
[/h3]
[list]
[*] Optimised driver model
[*] Updated HUD to fix alignment issues
[*] Corrected fuel and energy estimates
[*] Updated default setups
[*] Tweaked AI at all tracks
[/list]
[h3]Hypercar
[/h3]
[h3]BMW M-Hybrid LMDH
[/h3]
[list]
[*] Fixed texture naming issue causing conflicts with 499P
[*] Made art car livery slightly brighter
[*] Fixed engine rpm downshift protection threshold being too high
[*] Updated external sounds
[*] Updated frontal sounds
[*] Fixed bug in sound json
[*] Reduced Max Power Output at Monza, Fuji, Bahrain
[*] Reduced Max Stint Energy at all tracks
[/list]
[h3]Cadillac V-LMDH
[/h3][list]
[*] Fixed mesh error on flag display
[/list]
[h3]Ferrari 499P LMH
[/h3]
[list]
[*] Fixed hybrid deploy light being too large
[*] Fixed 2024 tire textures not appearing
[*] Fixed #83 windshield texture
[*] Better engine sample for high RPM on throttle onboard sound
[/list]
[h3]Glickenhaus SGC 007 LMH
[/h3]
[list]
[*] Restricted rear seat movement to stop clipping with driver
[*] Fixed RPM LED colour
[/list]
[h3]Lamborghini SC63 LMDH
[/h3]
[list]
[*] Initial release
[/list]
[h3]Peugeot 9X8 LMH
[/h3]
[list]
[*] Updated HUD to use new features
[*] Added correct Qatar numbers
[*] Restricted rear seat movement to stop clipping with driver
[/list]
[h3]Peugeot 9X8 2024 LMH
[/h3][list]
[*] Initial release
[/list]
[h3]Porsche 963 LMDH
[/h3]
[list]
[*] Updated Proton driver suit
[*] Updated HUD to use new settings and made text larger
[*] Fixed holes in shadow mesh
[*] Fixed talent file not recognising driver names
[/list]
[h3]Toyota GR010 LMH
[/h3]
[list]
[*] Adjusted external sound volumes
[/list]
[h3]LMP2[/h3]
[h3]Oreca 07 LMP2[/h3]
[list]
[*] Optimised driver model
[*] Fixed brake lights and rain lights not showing correctly
[*] Updated HUD to fix alignment issues
[*] Updated default setups
[*] Tweaked AI at all tracks
[*] Adjusted overall aero balance
[/list]
[h3]GTE
[/h3][h3]General[/h3]
[list]
[*] Optimised driver models
[*] Updated HUD to fix alignment issues
[*] Updated default setups
[*] Tweaked AI at all tracks
[/list]
[h3]Corvette C8.R GTE
[/h3][list]
[*] Updated RPM LEDs
[/list]
[h3]Ferrari 488 GTE
[/h3][list]
[*] Updated RPM LEDs
[/list]