Le Mans is a continually evolving story... powered by emotion, speed and glory. Le Mans Ultimate - the official game of the FIA World Endurance Championship and 24 Hours of Le Mans.
Build:
[h3]Headlines Updates[/h3]
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[*] Improvements to AI tyre temperature simulation resulting in a better correlation to player tyre warmup.
[*] Improved VR support
[*] Large scale memory usage optimisation resulting in higher FPS during more contested scenes
[*] Improved texture loading performance with improvements of around 30%
[*] Added new Online menu
[*] Improved event lobby screen for all online modes
[*] Added the ability to host your own lobbies via RaceControl.GG
[*] Added Online Championships feature for RaceControl Pro
[*] Daily Race future event access and practice for RaceControl Pro
[*] Added HTML Broadcast Overlay system with WEC styling
[*] Fix for AMD memory leaks (as seen in Update 2, Patch 1, Hotfix 2)
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[h3]Headlines - Content[/h3]
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[*] Added McLaren 720S LMGT3 Evo as [b]FREE DLC[/b]
[*] Added Corvette Z06 LMGT3.R as part of DLC Pack 3
[*] Added BMW M4 LMGT3 as part of DLC Pack 3
[*] Added Ferrari 296 LMGT3 as part of DLC Pack 3
[*] Added Interlagos as part of DLC Pack 3
[*] [b]Tyre/Aero updates[/b] - The "edge" on both tyre and aero has been softened. Locking the brakes (especially at front) is now less easy. There is a little bit more grip at higher speeds and a less aggressive drop-off when at or slightly over the limit.
[*] [b]Tyre Physics[/b] - Adjusted temperature warm-up curve to provide less grip at low tyre temperatures. Adjusted grip drop-off with temperature & pressure sensitivity based on slip. Slightly less aggressive curve.
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[h3]Game Updates[/h3]
[b]Achievements[/b]
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[*] Fixed "A Day At The Races" achievement not tracking when completing laps in the Porsche 911.
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[b]AI[/b]
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[*] Fixed AI tyre logic which would lead to AI always pitting the first lap after coming out of the pits in damp conditions.
[*] Reworked AI lapping logic on straights so they no longer aim for gaps that don't exist, hoping the other car gets out of the way
[*] Fix for physics thread slow downs when lots of AI are on a straight
[*] Improved AI settings so you can now set Aggression Low - Medium - High. This scales according to difficulty and Limiter is set automatically with this too
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[b]Cockpit Displays[/b]
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[*] Removed translation on N and R gears so that they show on non-English languages
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[b]Co-op[/b]
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[*] Update to allow restricted classes by event
[*] Added support for limited vehicle availability
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[b]Driver Labels[/b]
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[*] Fixed crash from driver labels when exiting game
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[b]Graphics[/b]
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[*] Adjusted lighting balance as ambient was often too blue.
[*] Updated cameras to stay onboard cars when returning to garage
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[b]HUD[/b]
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[*] Fixed engineer message "One Lap To Go" being displayed more than once.
[*] Added ABS adjustability to MFD electronics page
[*] Fixed "One Lap to Go" message often being shown wrong, and added follow up messages when the situation changes.
[*] Improved weather information on session MFD page
[*] Fixed degrees character not rendering properly when changing FOV in game
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[b]Input[/b]
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[*] Fix for keyboard key combinations not working correctly from some users such as adjusting seat, mirrors or pitch.
[*] Removed Steering Torque Capability setting, as this would often result in incorrect FFB configuration.
[*] Added control mapping for ABS increase/decrease
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[b]Limited Tyre Rules[/b]
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[*] Added Limited Tyres online support
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[b]Localisation[/b]
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[*] Corrected some errors with localisation text
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[b]Physics[/b]
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[*] Fixed Virtual Energy lap count calculation being incorrect when returning to the garage after starting their first lap without completing it at Sebring.
[*] Improvements to Tyre Physics to allow increase in slip related dropoff with cold tyres.
[*] Fixes for real road drying line calculations not working
[*] Reviewed Real Road clearing of rubber in the rain
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[b]Online[/b]
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[*] Added future Daily Race cards
[*] Fixed join event button not refreshing after event has started
[*] Fix for post-race online results screen not showing
[*] Fix for viewing past event results always showing todays date.
[*] Updated the event countdown bar to count down not up
[*] Improved handling of split & event cancelled notifications
[*] Fixed finish position not showing up on recent event cards
[*] Fixed "Page Not Found" error when clicking during "event changeover" trying to access online event pages
[*] Fix for 0 appearing on the standings screen in online racing monitor next to the session time.
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[b]Race Starts[/b]
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[*] Fixed formation line issues on full formation lap when Safety car pits
[*] Fixed fast rolling start at Le Mans causing player disqualification when following starting instructions in LMP2 or GT car
[*] Fixed inconsistencies in the race start guide causing drivers to receive penalties
[*] Fixed a situation in which the formation user experience may break if the leader does not grid
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[b]Replay[/b]
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[*] Fixed stuttering/judder when viewing replay with the replay UI displayed
[*] Fixed a game crash when loading an old replay
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[b]Save & Load[/b]
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[*] Improved robustness of Save Game format
[*] Fixed car MFD value adjustment not being stored in game saves
[*] Fix for full damage repair always taking 180s after loading a save game
[*] Fix for saved damage not being restored when restarting stints.
[*] Fixed some of the car setup settings return to default when loading a saved game.
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[b]Settings & Profiles[/b]
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[*] Fixed some issues around setting screen resolution when monitors have changed
[*] Disabled ABS driving aid in in game settings menu when current car is equipped with in car ABS (LMGT3)
[*] Added ABS map to car setup menu
[*] Update FOV key bind control so that default sits correctly in the sequence
[*] Added anti-roll bar bindings to car controls
[*] Updated graphics settings page to force confirmation of unapplied changes when leaving screen.
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[b]Sound[/b]
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[*] Fix various issues surrounding headphones including initialisation, lack of bass response, and HRTF selection
[*] Improved code support for ABS and TC sound
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[b]User Interface[/b]
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[*] Full Screen - when the game is in full screen window mode the game will always be the active window even though other windows are in focus on top of it
[*] Fix for booting the game in full screen mode on an AMD will often crash or take a long time to boot
[*] Updated and improved car renders for in game car select screens
[*] Updated Main Menu Order
[*] Removed corner UI animations to improve CEF rendering
[*] Updated tyre compound UI colours match official WEC scheme
[*] Updated damage simulation settings in advanced options to show fixed options rather than a percentage slider
[*] Fixed online race notification overlapping page titles at the top left of the screen
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[b]Virtual Reality[/b]
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[*] Added VR mirror option to graphics settings page
[*] Added VR related key binds to UI
[*] Added configurable VR UI and HUD render size
[*] Fix for undercar shadows only rendering in one eye
[*] Adjusted Spectator Camera clip planes to prevent clipping when looking around
[*] Added VR specific HUD
[*] Revised PFX settings for VR and revised glare settings in general
[*] Desaturate environment when in menus in VR.
[*] Temporarily disabled motion blur in VR, due to it only working in one eye
[*] Updated VR defaults settings on first launch to 1920x1080 VR Mirror and low PFX
[*] Fixed applying any Display changes whilst in VR causing the game to freeze
[*] Improved UX around out of focus game window in VR by desaturating screen when game isn't in focus
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[b]Voice Over[/b]
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[*] Added missing Green Flag Voice Over at Le Mans
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[b]Track Updates[/b]
[b]General[/b]
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[*] Updated all tracks Real Road presets for better and more consistent grip distribution.
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[b]Circuit of the Americas [/b]
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[*] Removed collisions from fuelling rigs
[*] Updated back straight track limits to not allow red side aprons
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[b]Portimao[/b]
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[*] Removed collisions from fuelling rigs
[*] Fixed AI braking when switching to pit path.
[*] Fixed white line pit exit track limits detection not working
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[b]Circuit de la Sarthe[/b]
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[*] Corrected which side of the track Pole Position takes the green flag from
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[b]Imola[/b]
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[*] Corrected which side of the track Pole Position takes the green flag from
[*] Fixed pit stands smoothing issues
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[b]Sebring[/b]
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[*] Corrected which side of the track Pole Position takes the green flag from
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[b]Bahrain 2023[/b]
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[*] Corrected which side of the track Pole Position takes the green flag from
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[b]Spa-Francorchamps[/b]
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[*] Updated Spa Rolex gantry with Le Mans Ultimate asset
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[b]Car Updates[/b]
[b]General[/b]
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[*] Added new AI Tyre Warmup to all cars
[*] New traction control sound samples on all cars
[*] Adjusted RealRoad tyre physics sensitivity. Less grip delta as RealRoad increases and less grip delta between rubbered and non-rubbered track surface
[*] Re-ordered “Fill Grid” priorities for Hypercar class 2024 season by championship order
[*] Updated Cockpit Displays to ensure dashboard units respect user settings
[*] Added the ability to set all tyres in the HUD pit menu
[*] Added CDA setups for Alpine and Isotta
[*] New pit limiter sound updates - linked to RPM
[*] Minor volume changes and base adjustments on all LMH and LMDh
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[b]Porsche 963[/b]
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[*] Added second Proton WEC livery
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[b]Ferrari 499P [/b]
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[*] Fixed track map not displaying correctly
[*] Added 2024 steering wheel updates
[*] Updated interior sounds with new engine samples
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[b]Cadillac V-Series.R[/b]
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[*] Fixed spelling mistake on glove texture
[*] Corrected Cadillac #2 LM driver lineup
[*] Fixed Felipe Drugovich appearing with incorrect flag
[*] Updated interior sounds with new engine samples
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[b]Alpine A424[/b]
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[*] Fixed number plate clipping with body
[*] Added cockpit light to Alpine
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[b]Peugeot 9X8 2024 [/b]
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[*] Fixed missing blur on hard tyre compound wheel's spokes
[*] Fixed 2024 9X8 to have the same seat adjustment as the 2023 9X8
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[b]Toyota GR010 [/b]
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[*] Updated Toyota HUD with new graphics for speed and battery[*]
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[b]BMW M Hybrid V8[/b]
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[*] Added new steering wheel from Le Mans onwards
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[b]Oreca 07 LMP2[/b]
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[*] Fix for lights not reflecting in puddles
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[b]Chevrolet Corvette C8.R[/b]
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[*] Fix for extra lights come on when hitting redline
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[*] Updated C8R GTE HUD with correct font[*]
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[b]Ferrari 488 GTE EVO [/b]
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[*] Fix for idle sounds missing/too quiet
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