Update 1.687 Fixes

ARMORED HEAD

ARMORED HEAD is a miniature shooter, where all the action takes place in one arena. The main character is a gladiator who fights against his opponents in pursuit of the grand prize.

Hi everyone! [list] [*] [b]Fixed a bug where the wave could end, and several opponents could remain in the arena[/b] [*] Optimization [*] Added arena images to the menu [*] Minor changes to the main arena [*] The climbing system has been improved, now to climb you only need to hold down the "Forward" key. Fixed erroneous climbing on doors and other elements of the arena. Now it’s easy to get out of the lava if you accidentally fall, you just need to move towards the threshold. [*] Boxes and barrels are picked up from the floor automatically [spoiler](optional)[/spoiler]. The throwing force has become much greater. Tests have shown that during intense combat, players absolutely do not have enough time and attention to aim and press the action button. It turned out that it was much more fun to lift boxes and barrels automatically and launch them at enemies. The dynamics of the game increase, giving more freedom to the players. [*] The robot pill wheel no longer disappears into the floor [/list] [list] [*] Updated lava and enemy interactions with it. Some robots with low HP, while chasing you, can fall into lava and burn. Rams generally follow you everywhere, [spoiler]so you can lure them into the lava.[/spoiler] [/list] [img]{STEAM_CLAN_IMAGE}/38150975/7c1389672b1bf206e9960491fe80244b1ce6c467.jpg[/img] [list] [*] Rams have a weak spot in the center of their body [/list] [img]{STEAM_CLAN_IMAGE}/38150975/90e6b131eba0b0930cc09c9f1b3ea7f3fe93d37e.jpg[/img] [list] [*] Some visual changes in displaying damage to enemies and their weak points, freezing, and coloring of barrels. [/list] [img]{STEAM_CLAN_IMAGE}/38150975/efd843e36ed15d0dfab9037e2040fe5c16205934.jpg[/img] [list] [*] Texture maps for some objects in the game were rebaked, where compression artifacts or mipmaps were visible. [/list] [img]{STEAM_CLAN_IMAGE}/38150975/d0df0565200c12967af14ab809371e3b4122f37f.jpg[/img] [list] [*] Fixed visual artifacts that caused some transparent surfaces to appear on top of smoke from rockets, explosions, and other particle effects [/list] [img]{STEAM_CLAN_IMAGE}/38150975/d332f23f9ac84341ce502894b150bc7c28148456.jpg[/img] [list] [*] The lighting of bonuses and weapons has been slightly changed [/list] [img]{STEAM_CLAN_IMAGE}/38150975/f86c15819c160d685f9abd9a7f8fd1a57d7c9828.jpg[/img] [img]{STEAM_CLAN_IMAGE}/38150975/b172e6af733aaef30e8132325a7e8689deb1ee7c.jpg[/img]