Update 1.65

ARMORED HEAD

ARMORED HEAD is a miniature shooter, where all the action takes place in one arena. The main character is a gladiator who fights against his opponents in pursuit of the grand prize.

Hello everyone! [list] [*] New checkpoints (every 5 waves)! [img]{STEAM_CLAN_IMAGE}/38150975/a4a7341b0c519bf8858e3e6f4263bfe099f0c267.jpg[/img] [*] On some waves, enemy reinforcements have been added, which can randomly appear right during the wave. [*] Starting the game from a checkpoint selects the last weapon received on this wave, not pistols [*] Turrets now have screens that display the amount of ammunition [img]{STEAM_CLAN_IMAGE}/38150975/7d25b3b9223571559ea10a43d7e152d7416a16b6.jpg[/img] [*] Increased explosion radius, this applies to mines, missiles, barrels and large green plasma balls [*] Added a new barrel type. When exploded, it stops robots for 5 seconds. [img]{STEAM_CLAN_IMAGE}/38150975/2c316ee9068fcfdc88e789533e4c0ead8cef2679.gif[/img] [img]{STEAM_CLAN_IMAGE}/38150975/60ab56e60b434cece9685cbe8edceb2c1a8ea285.jpg[/img] [*] Fixed revolver shot micro delay [*] The size of the pill robot has been increased [*] Increased the rate at which coins replenish turrets [*] Slightly randomized spawn of robots in the first waves. [*] When missiles are on the same target, they no longer explode on contact with each other (but can still detonate from explosions). [*] Enemies' missiles are now easier to shoot down [img]{STEAM_CLAN_IMAGE}/38150975/8dbe88ba90efdac6e74be5625ba1fcdff7a41469.jpg[/img] [*] Now you can't pick up more coins from the vault than was there [*] Fixed falling into the ground and teleportation of the robot Dino [*] Fixed (I hope) a very rare bug where the jump platform didn't work the first time [*] In update 1.627, a mode for switching aiming by pressing / holding the mouse button was added [img]{STEAM_CLAN_IMAGE}/38150975/e7ff93b11e741032bcb671b522bf573f98297a5d.jpg[/img] [/list]