Hello Warriors!
From this update, we will try to add some fast-paced, battle-based, less player requested gameplay, and the “free combat” is our first try.
[h2]Major update[/h2]
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[*] Added free combat gameplay, 6 players per match, unlimited revival.
[*] Added compete mode and revival mode. Players can set up the combat equips in the compete mode.
[*] Adjusted the operations of rushing and rolling, removed the magic value. Removed abilities of some combat skills to pass through the enemy.
[*] Updated the animation of being attacked, it has been refined from the previous one into many. The animations attacked by the enemy from up, down, left and right are different now, which are same in the previous version.
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[h2]Free combat gameplay
[/h2]
[list]
[*] Players scale: 6 players (solo)
[*] Map: Silent Cemetery
[*] Scoring rule: Players can get 1 point through knocking down one other player. Assists cannot be scored, and players need get the final attack to get scores.
[*] Revival rule: If you are knocked down, you will respawn at random locations. In this mode, each respawn will randomly change equips without re-pickup.
[*] Winning rule: The player who reach 20 points wins; if no players reaches this goal at the end of the time, the players with the most points wins.
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[h2]Compete mode and Revival mode
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[list]
[*] In compete mode, players can freely configure equips and wear them every time they respawn. All equips will occupy the equips points, so that it is difficult for players to match a very perfect character, and some trade-offs need to be made. Some collocations tend to be survivable, some collocations tend to be offensive, and some are good at poking.
[*] Other gameplay that do not require pre-installation will be classified in the revival mode.
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[h2]Combat system adjustment
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[list]
[*] The rushing operation is changed from long-pressing the space bar to quickly clicking twice on the arrow keys. This is a common design used in arcade games. This change can make some attack requires rushing much easier to launch, and we will decide whether to increase the limit to sprint attack after a period of time.
[*] The rolling operation is triggered from the previous press of the space, and it is modified to trigger immediately when it is pressed. This will make the rolling operation more immediate.
[*] Removed the magic value, and related items. Now the spell using is only limited by the cool down time.
[*] Removed the pass through function of dagger’s combat skill, katana’s combat skill and pyrodance, as they caused some jitter bugs and could not be resolved for a long time.
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Have fun in dungeon!
Soulfire team
2020/3/24