[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32331996/eed93a9aa3a8ad78544fbc4a7d42524dfcd5a4fd.jpg[/img]
Hi everyone!
Patch update #1.1 is here, and it is packed full of new features, balance and gameplay adjustments, and fixes! An observer module has been added into the game which will allow for tournaments in the future, and a free version will be included with this update that we trust will bring many more players to the dungeon.
[h1][b]Added Observer feature[/b][/h1]
1. In custom match, the match owner can set any player as the observers. The observers’ names will be displayed on the right side of the screen.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32331996/29bfda8ee5a473ea58fdbe3f798455fed2157933.png[/img]
2. The observer can see every player team number, player name, and player HP and armor on the full map. Double-clicking will allow the observer to switch between viewed players.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32331996/d868a823a199b550c08ba2ca1b23dfe2f9e9a529.png[/img]
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32331996/25b1935c7eee18027b8b21c7946c3f32ee171439.png[/img]
3. We have made big improvements in the player’s spectate experience.
Note: Players can check the spectated player’s equipment by pressing [ Tab ].
4. Added in-game ranking list, which can be checked by pressing [ B ].
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32331996/8b67bd6e826d0cfc817313a2106c23bb364da156.png[/img]
[h1][b]Balance Improvments[/b][/h1]
1. Reduced the projectile speed and increased the cooldowns of most long-range attacks, especially the Fukiya.
2. Attacks made with a main weapon can no longer be interrupted by the Fukiya, Shortbow, Longbow, Light Crossbow, Repeater Crossbow, Hook, or Fireball.
3. The damage of Harquebus and Hurricane Smash have been significantly decreased. The efficiency and power of these group injury + knockdown skills in group battles were much too high.
4. The first few attack stages of the Shortbow and the Longbow were weakened.
5. Increased the lunge distance of the Pike’s and the Great Sword’s heavy attack. Optimized the attack curve of the first heavy attack of the Poleaxe to make it hit enemies from further away.
6. Twin Axes have been lowered in tier from 3 stars to 2 stars.
7. Reduced the drop rate of Twinblades, and increased the drop rates of Iron Skin, Great Hammer, Great Scythe, Pike, and Great Sword.
8. Increased the rolling speed of all weapons. Reduced the rolling distance penalty while holding heavy weapons, increasing the survival odds of heavy weapon wielders after being knocked down by others.
9. The third stage of Pyrodance will move the caster through teammates, which will enhance its role in team combat.
10. Slightly reduced the Drenched and Burn debuffs. Significantly decreased the duration of the Gust buff.
11. Reduced the duration of Escapology, and the player can no longer cancel the spell effect prematurely. Reduced the movement speed increase gained from enhancing Escapology with Doppelganger Skin.
12. Taunting action can now be canceled by rolling.
13. Reduced the difficulty of performing a parry with the blunderbuss.
[b]Developer notes[/b]: The main direction of these balance changes is to weaken long-range attacks. On the one hand, it is guaranteed that some long-range attacks can be more easily evaded (especially the Fukiya). On the other hand, it reduces the effect of long-range weapons and spells in team fights. In the previous team fights, there were too many long-range attack interruptions, making it difficult for players to perform melee attacks. Additionally, the damage output of long-range attacks was too high.
[h1][b]Match pacing[/b][/h1]
1. Increased the time required to clear the Dreamland Gate.
2. Increased the maximum range of the safe zone surrounding the Dreamland Gate and decreased the rate in which the progress meter empties when the team leaves the safe zone, or it becomes contested.
3. Significantly increased the Mist damage during the final stage.
[b]Developer notes[/b]: Players can't hide in the Mist and rely on healing items as a stall tactic anymore. With the increased Mist damage, it's much more difficult for players to win the game without competing with other players.
[h1][b]Bug Fixes[/b][/h1]
1. Fixed an issue where the zone events did not occur.
2. Fixed an issue where enemy players’ voices could still be heard even when the sound setting was toggled to Team Only.
3. Fixed an issue that prevented backstabbing an enemy who recently recovered from a knockdown.
4. Fixed an issue where the Hook could hit additional enemies on its return.
5. Fixed an issue where the male character using a Great Stick’s heavy attack would have a shortened hyper-armor duration.
6. Fixed an issue of attacks sometimes missing with some weapons.
7. Fixed an issue where players could be bounced in the air when they were attacked by Airblast, Hurricane Smash, and some weapons.
8. Fixed an issue where Hurricane Smash collision distance could be too short, causing it to stop suddenly in front of an enemy.
9. Fixed an issue where the Katana’s hits may not have registered if certain skins were equipped.
10. Fixed an issue where players may not return at full of health when reviving in the beginner tutorial.
11. Fixed an issue that could cause a team invitation to appear when opening card packs.
[h1][b]Ranking point rule changes[/b][/h1]
1. Ranking points will not increase or decrease after you play in a Custom Match.
2. Previously, killing an enemy who was more than 1,000 points lower than the player resulted in no points being awarded. We have removed this rule so that every enemy you kill will now earn you points.
3. After reaching Gold rank, AI opponents you kill will no longer award points.
4. The number of kills will now also account for enemies you’ve knocked down and who either chose to release, were finished off by other players, or who were knocked down by you and in a downed state when their last teammate died.
[h1][b]UI improvement[/b][/h1]
1. You can now view other pages while you are queued.
2. The tutorial can now be skipped.
3. The current server and network speed can now be seen on the main menu.
[h1][b]Free version[/b][/h1]
Alongside the 1.1 update, we are releasing a free version for players to try. The differences between the free version and the full version are that in the free version players cannot use their gold to purchase card packs or skins from the gold store, and free version players can earn points but cannot be ranked. Player data from the free version carries over to the full version; after purchasing the full version, all the items obtained in the free version will be retained, and the player will become ranked with their position on the leaderboard to qualify for end-of-season rewards.
[i]Last but not least, the top ten players in the rankings before the ranks reset. The development of Soulfire can not be achieved without your support![/i]
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32331996/7ed69f1c9a3dc4423be9d7634f787d20adfd27ce.jpg[/img]
Have fun in dungeon!
2019/7/31
Soulfire Team