Update 1.50 is out!

ScourgeBringer

ScourgeBringer is a fast-paced free-moving roguelite platformer. Help Kyhra to explore the unknown and slash her way through ancient machines guarding the seal of her past, and maybe the redemption of humanity.

Hello Bringers! The newest update for ScourgeBringer is now out of beta and available to every players! Welcome to update 1.50! This update packs a bunch of new features targeted to improve your comfort while playing. Let's check this out! [h1]What's new?[/h1] These details are mostly an update on [url=https://store.steampowered.com/news/app/1037020/view/2895213456461512311]the ones we previously posted[/url]. [h2]Adaptive difficulty system[/h2] We heard out loud players who are having a rough day with the challenges of ScourgeBringer. We revised how the difficulty works in the game with a new adaptive difficulty system. This new system is enabled by default for all players (but can be disabled) and will automatically scale down or up the difficulty based on which Realm(s) you are struggling in or successfully clearing. The idea of this system is to follow the players in their progression more smoothly up to being ready for the Chaos Roots. This system won't make the game harder than its base difficulty, and it will always be disabled in the Chaos Roots, which is where the intended true challenge is. Our goal is to empower players into finishing the non-Chaos Roots runs with more immediate fun, while keeping the hot sauce for the Chaos Roots. If such a system doesn't speak to you, you can freely disable the adaptive difficulty in the accessibility settings. This will bring the game back to its unattended difficulty. [h2]Achievements menu within the Nexus Computer[/h2] The Nexus Computer now has a menu dedicated to keeping track of your achievements. You can even have custom achievement notifications in-game (which can be enabled from the settings). [img]{STEAM_CLAN_IMAGE}/34641350/1cfab1f4a8b9b14c4d05d6089ea430cb476ae05f.gif[/img] This is update is mostly targeted to platforms where achievements are not available, but for added value we kept it in the Steam version and added the achievements to the overall progression percentage. [b]Please note that the achievements do not synchronize with your actual Steam achievements[/b]. They are bound to your save data, and limited to achievements unlocked before the full release of the game (before v1.40). If you unlocked achievements during the Early Access, they will now appear there automatically. [h2]Stats menu within the Nexus Computer[/h2] The Nexus Computer also got improved with a small stats screen which keeps track of your play time, run count, and other aggregated data. [h2]Saving during runs[/h2] You can now "Save & exit" during runs! Enjoy playing ScourgeBringer in smaller sessions, or manage urgent matters without loosing your un. Please note that this new save system if not resilient to crashes and ALT+F4'ing. In those cases, the game won't save your run to continue it later. You have to manually select "save and exit". [b]Fair warning:[/b] if you save [i]during [/i]a combat, the game will remove 1 HP from your save when loading it. This is to prevent exploiting the save/load to cheese the game. If you save outside of combats, no penalty will be applied. [h2]Quality of life improvements and more settings[/h2] We added a few things here and there to improve your stay within the ScourgeBringer. For instance, the Nexus Computer now display in which Realm you can find specific computer logs. We also added a confirmation before interrupting a run so that there are no more miss-clicks. There are new options in the settings: [list] [*] Music style: you can now choose your preferred music style and disable the dynamic music system; [*] Achievement notifications: you can disable/enable the built-in achievement notifications; [*] Adaptive difficulty: the new difficulty system can be disabled/enabled in the accessibility settings; [*] Reduce flashes: we added an accessibility setting to disable full-screen white flashes (in addition to also dampen the flashing effect on the main menu background laser). [/list] And beside these changes, we fixed a few issues (e.g. the splat-flies getting stuck) and made some slight re-balancing (e.g. cross-grenade has been nerfed). We hope that you'll enjoy this new update! Let us know what you think of it. Have fun, Thomas [h1]Full patch notes[/h1] [h2] New:[/h2] [list] [*] We introduced a new adaptive difficulty system which will scale with the skill of struggling players. It can be disabled in the settings (and will always be turned off when playing from the Chaos Roots) [*] Achievements menu accessible from the Nexus Computer and notifications for platforms which don't support achievements [*] Stats menu accessible from the Nexus Computer [*] You can now save during an ongoing game and resume it later on [*] We added a new music option to select your preferred style of music (Dynamic, calm music only, or battle music only) [*] There is now a confirmation before exiting, restarting, or returning to the Tree [*] The Nexus Computer will now display in which Realm you can find specific Expedition Logs [*] We added an option to reduce white fullscreen flashes [*] Added support for Xbox Series and PlayStation 5 controllers (Game Pass version is limited to Xbox controllers) [/list] [h2] Changes:[/h2] [list] [*] Peppy will now come to help even if the players already beat the 5th boss (except when playing from the Chaos Roots) [*] Secret rooms are now more likely to spawn in spots where they have the most neighbors [*] Smashing enemies into Realm 6 traps will disable the traps [*] Increased the visibility of secret rooms and made it so perfectly smashing enemies/bullets trigger a more visible hint [*] Removed flickering from the main menu animation [*] Back button can now be mapped on Xbox One [*] Slightly changed the Primordial Ignis to be more visible with total color-blindness [*] Reworked how explosion damages so that weapons such as the cross-grenade deal more consistent damages (cross-grenade has been consequently nerfed) [*] Upgraded our engine for general performance and stability improvements [/list] [h2] Fixes:[/h2] [list] [*] Fixes secret room count sometime not following the rule of "always one secret room, or two if there is only one shop" [*] Fixes World 3 green drop decoration getting out of sync [*] Fixes some World 6 bullets not cleaning after a battle [*] Fixes Plasma saw-bot sometime disappearing for one frame when smashed [*] Fixes Initial Bomb not dropping items [*] Fixes Splat-flies getting stuck into walls (and possibly hidden in green smoke) [*] Fixes spawning enemies being affected by the Tranquilizing mod [*] Fixes a rare crash [/list]