New:
- New object : [b]Global [/b]: Control global app functions like Play, Pause and Rewind with triggers.
- New object : [b]Converter [/b]: Convert sync signals from number to CV and from CV to number.
- New object : [b]Jog [/b]: Use a jog wheel of a MIDI DJ controller as note input (guitar-like strumming).
- New object : [b]Input Vector[/b] : Number value store, controllable with defined deltas selected by input values.
- [b]Tuner [/b]: editor : Added a Hz field.
- [b]Gate [/b]: new mode : Switch (previous default is now Shot) turns the Gate open until receiving an off trigger.
- [b]Monitor [/b]: new Input data filter modes.
- [b]Arcade [/b]: new mode : switch X/Time generation between the vector and analogue stick movements (guitar-like pick)
- [b]Arcade [/b]: new mode : switch Y/Value generation between dynamic and fixed position.
- [b]Automation Sequencer[/b] : Range scaler for CC (0-127) MIDI signals to more limited actual parameter values.
Fixes
- [b]Tuner [/b]: non-octave Scala file save/load fixed.
- [b]Envelope [/b]: now parameter edit doesn't affect the currently running envelope function.
- [b]Filter [/b]: added denormal optimization. Now a silence of multiple filters won't cause a DSP load surge.
- [b]Render Screen[/b] : aspect ratio now fully dynamic.
- [b]Matrix [/b]: editor : node view fixed for a large amount of delta nodes.
- [b]Model [/b]: the internal exciter now creates also a negative impulse.
- [b]Automation Sequencer[/b] : now MIDI signals are registered (to Learn etc) also by their MIDI channel.
- [b]Gamepads [/b]: USB game controllers are now read at every 5ms to avoid data floods to the DSP.
A bizarre bug where some audio interfaces leaked their analogue input signal into the audio renderer output is now very likely fixed.