Update 1.5.8

New: - New object : [b]Global [/b]: Control global app functions like Play, Pause and Rewind with triggers. - New object : [b]Converter [/b]: Convert sync signals from number to CV and from CV to number. - New object : [b]Jog [/b]: Use a jog wheel of a MIDI DJ controller as note input (guitar-like strumming). - New object : [b]Input Vector[/b] : Number value store, controllable with defined deltas selected by input values. - [b]Tuner [/b]: editor : Added a Hz field. - [b]Gate [/b]: new mode : Switch (previous default is now Shot) turns the Gate open until receiving an off trigger. - [b]Monitor [/b]: new Input data filter modes. - [b]Arcade [/b]: new mode : switch X/Time generation between the vector and analogue stick movements (guitar-like pick) - [b]Arcade [/b]: new mode : switch Y/Value generation between dynamic and fixed position. - [b]Automation Sequencer[/b] : Range scaler for CC (0-127) MIDI signals to more limited actual parameter values. Fixes - [b]Tuner [/b]: non-octave Scala file save/load fixed. - [b]Envelope [/b]: now parameter edit doesn't affect the currently running envelope function. - [b]Filter [/b]: added denormal optimization. Now a silence of multiple filters won't cause a DSP load surge. - [b]Render Screen[/b] : aspect ratio now fully dynamic. - [b]Matrix [/b]: editor : node view fixed for a large amount of delta nodes. - [b]Model [/b]: the internal exciter now creates also a negative impulse. - [b]Automation Sequencer[/b] : now MIDI signals are registered (to Learn etc) also by their MIDI channel. - [b]Gamepads [/b]: USB game controllers are now read at every 5ms to avoid data floods to the DSP. A bizarre bug where some audio interfaces leaked their analogue input signal into the audio renderer output is now very likely fixed.