Update 1.5.6

Dee-6: Dice Defenders

Dee-6: Dice Defenders is a game about survival in space travel, about the fight against internal and external threats, about the distribution of the power of the dice-team and, of course, about luck!

[img]{STEAM_CLAN_IMAGE}/38842843/8e3bb6b1e86c22d0fc67ae5713fabd67d80e79fd.png[/img] [b]Bug fixes:[/b] - threats with self-copying sometimes received an incorrect description - container type threat actions were sometimes not recorded in the log - fixed bug due to fast re-applying acceleration on Knivex - the daily battle calendar can no longer be scrolled endlessly forward - optimized data storage of daily battles - fixed another opportunity for jumping that lead to negative fuel in the hold (thanks to stone.exe for the report) - a random small container now contains 1 threat, and a regular container now contains more than 1 - Sirius guards no longer talk in other game modes besides the campaign [b]Other changes:[/b] - a small delay in dice when sending them to research modules has been removed (except for the Nanomucus pilot) - requirements for achieving “Elite” have been reduced 10000 -> 3000 - requirements for the “Good Game” achievement have been reduced: 500 -> 100 - requirements for the “Last Throw” achievement have been reduced 10000 -> 5000