Dee-6: Dice Defenders is a game about survival in space travel, about the fight against internal and external threats, about the distribution of the power of the dice-team and, of course, about luck!
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[b]Bug fixes:[/b]
- threats with self-copying sometimes received an incorrect description
- container type threat actions were sometimes not recorded in the log
- fixed bug due to fast re-applying acceleration on Knivex
- the daily battle calendar can no longer be scrolled endlessly forward
- optimized data storage of daily battles
- fixed another opportunity for jumping that lead to negative fuel in the hold (thanks to stone.exe for the report)
- a random small container now contains 1 threat, and a regular container now contains more than 1
- Sirius guards no longer talk in other game modes besides the campaign
[b]Other changes:[/b]
- a small delay in dice when sending them to research modules has been removed (except for the Nanomucus pilot)
- requirements for achieving “Elite” have been reduced 10000 -> 3000
- requirements for the “Good Game” achievement have been reduced: 500 -> 100
- requirements for the “Last Throw” achievement have been reduced 10000 -> 5000