[h1]FULL PATCH NOTES:[/h1]
[list]
[*] Added internal HDR Rendering
[*] Fixed some instances of excessive shininess
[*] Fixed some instances of incorrect materials
[*] Increased intensity of lens flares
[*] Changes to post processing
[*] Changes to support openXR and VR
[*] Changes to outline shader to support HDR
[*] Specular highlights disabled on some materials
[*] Simulated black hole shader now supports single-pass instancing
[*] Doppler beaming effect fixed and increased
[*] Changes to colour falloff of accretion disc
[/list]
[img]{STEAM_CLAN_IMAGE}/44414194/2e519450686b272b607e94b6aa03b5106f2e0f46.png[/img]
[h1]ISSUES:[/h1]
[list]
[*] Sonar picks up compass
[*] V-Sync toggle sometimes not working
[*] While using the simulated black hole, the explosion particles that are far away from the player at the time will not render.
[/list]