Update 1.4 Notes

[h1]FULL PATCH NOTES:[/h1] [list] [*] Added internal HDR Rendering [*] Fixed some instances of excessive shininess [*] Fixed some instances of incorrect materials [*] Increased intensity of lens flares [*] Changes to post processing [*] Changes to support openXR and VR [*] Changes to outline shader to support HDR [*] Specular highlights disabled on some materials [*] Simulated black hole shader now supports single-pass instancing [*] Doppler beaming effect fixed and increased [*] Changes to colour falloff of accretion disc [/list] [img]{STEAM_CLAN_IMAGE}/44414194/2e519450686b272b607e94b6aa03b5106f2e0f46.png[/img] [h1]ISSUES:[/h1] [list] [*] Sonar picks up compass [*] V-Sync toggle sometimes not working [*] While using the simulated black hole, the explosion particles that are far away from the player at the time will not render. [/list]