Attribute Feedback Request

Rogue Fable III

Rogue Fable III is a traditional rogue-like game which combines the depth, complexity, and challenge of the genre classics with a shorter, more tightly focused game length.

Hello everyone! Been reading through a lot of the comments on the latest update and many people have raised issues w/ the changes made to character development specifically with regards to the removal of attributes. Since this was already something that I was back and forth on myself I figured it'd be great to just get some specific feedback on this aspect of the game. There's definitely a balance I'm trying to hit here between having builds feel distinct and requiring a little bit of planning and strategy on the players part vs being able to adapt to and utilize whatever loot the RNG is throwing at you. I'm trying to avoid the situation where 50% of the equipment or talents that drop are just immediately useless if they don't fit within your build. So the main question is really just: Do you prefer the game w/ attributes, encumbrance, and talent requirements or do you prefer the new, looser system? Any other related feedback is also of course appreciated. I'm mostly done w/ my work on Fridays update so I'm gonna try the following reverts so that we can get a clearer comparison given all the other changes. #1 Attributes back in, instead of skills #2 Encumberance based off of strength (I think this one was actually quite important to making builds distinct, since it made heavy armor a pretty big investment w/ a big payoff). #3 Talents have attribute requirements Its actually getting surprisingly easy to swap things back and forth like this and try out different combinations (all that code refactoring is paying off). I'm confident that, together, we can figure out an ideal balance, so please let me know your thoughts! *EDIT* For those who don't want to type out a big response or analyses a simple Yay or Nay on the new char dev system is helpful as well. As I mentioned above this was one of those changes I was pretty on the fence about so even just a broad idea of what everyone thinks of the changes will be helpful.