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Howdy good beasts and men!
The 1.3 update is here! And it’s a big one: New season, two new playable beasts, game cinematic intro, final boss, ranking reset, over 30 new items to get and more! Let’s dive into some details, shall we?
[h2]New Stuff:[/h2]
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[*] Added equivalent of the game cost, as Fireflies, given as reward for first 10 level ups.
[*] Added free DLC containing full [url=https://store.steampowered.com/app/2358810/FurryFury_Soundtrack/]FurryFury Soundtrack[/url].
[*] New (2nd) season: Beast Feast! Much bigger than the first one, with more rewards for both free and golden pass. All in the spirit of the beasts’ greatest passion: eating. Also, now fulfilling the season and daily quests progresses the season pass more than before. But beware, this time there is a deadline.
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[*] The Leaderboard has been reset. And progressing through leagues rebalanced: now you need more fame to progress, but you also gain more for winning, while losing remains similar. Who’s gonna get to the Legends league first this time? Share the screenshot on steam hub when you do.
[*] Added a cinematic intro. It’s on the adventure map, after the tutorial (and also on [url=https://youtu.be/EGJdNyZW8-Q]youtube[/url]).
[*] 7th (final) chapter of the adventure: a boss fight and the final page of the story comic. Tip: it's cold out there.
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[*] 2 new playable characters: one of which can only be obtained by finishing the whole adventure. And the second one, well... see for yourself.
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[*] Local/couch co-op: name it however you want, or just grab two controllers and play together instead. Works in adventure, duels and even 2v2.
[*] New calendar event with even more handsome rewards than before. Win a game every day for 20 days out of 30.
[*] More unlockable stuff (including 2 legendaries): 10 new skins, 7 showoffs, 3 ghosts, 3 victory backgrounds, 9 texts, 6 avatars,
[*] New main menu background. Hope you’ll like it.
[*] 6 new achievements, and handsome rewards for completing them.
[*] 2 jungle arenas join the versus rooster.
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[h2]Changes/Upgrades/Balance:[/h2]
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[*] Improved AI: it’s less suicidal and more aware of area abilities.
[*] Adventure difficulty changed (decreased) to achieve an overall smoother experience: Easier at the beginning and at the end, well… the end it’s still difficult ;) . There are also more turns to get stars, and an achievement for collecting them so… try to catch them all!
[*] Added FX for completed spoils (quests, rank ups, level ups and achievements) and changed spoils background.
[*] Improved translations of all languages,
[*] Improved range visibility and precision of the artifacts skill.
[*] Added ‘avatar’ to avatar names to not confuse them with skins.
[*] Added a ‘check details’ button to some news popups, which leads directly to related sub-menu.
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[h2]Bugfixes:[/h2]
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[*] Found and eliminated some seemingly random freezes (probably some of the last of their kind).
[*] Sometimes Victory Chest doesn’t appear in Shop after unlocking Victory Customization until the game is restarted - Fixed.
[*] Sometimes game soft locks when opening the chest with the last unlockable item - Fixed.
[*] Wrong text when unlocking golden pass in some languages - Fixed,
[*] Sometimes spoils display wrong achievement progress - Fixed.
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That’s it for this update. Stay tuned for the next one and meanwhile…
Let’s roll!
Marcin "Tinek" Michalski