Just Get Through is a randomly generated platformer with roguelike elements. Featuring a destructible environment, sandbox mode, user-created levels, various gamemodes, hardcore mode, color palettes, deadly traps, explosions and more.
[img]http://retrific.net/images/u13jgtb.png[/img]
[h1]Update 1.3 - Winter Update[/h1]
Hello folks,
yes I know I said JGT won't get any big updates anymore, but I changed my mind. Update 1.3 is my Christmas present to you, on time for the big winter sale :D
One of the biggest changes that comes with this update is the classic mode online leaderboard reset. This means that all previous made classic mode highscores will get lost :( But thats a small sacrifice that we are willing to take, right? Right.
From now on the classic mode will get treated just like one of the other gamemodes, this means the classic mode now also uses steam leaderboards.
This has many advantages, that I already told you about in a previous announcement. Anyway, this update brings also many other long awaited features! Read it for yourself, you can find the full changelog below, or ingame by clicking on the small, blinking exclamation mark in the main menu :)
Also with this Update the holiday sale starts, and Just Get Through is on sale. This time with a rare discount of 80%! This is the biggest discount JGT ever had, and it will be the last big sale JGT has, for some time at least.
I hope with this sale the new classic mode leaderboard will fill up quickly.
And I also hope that this sale will help me funding my new project [url=http://subscoutgame.com/]Subscout[/url].
Thank you for reading this, enjoy the update and happy holidays
[h1]Update 1.3 Changelog[/h1]
[list]
[*]New Classic Mode Leaderboard System
[*]New gamemode: Explosion Run
[*]You can now skip levels in Classic Mode
([url=https://youtu.be/dTqun-xGxug]Click here for a tutorial on how to skip levels[/url])
[*]Added Steam Cloud support (Could lead to save problems, but this is steams fault, not mine)
[*]No more daily runs on weekends. Instead: Weekly Runs!*
[*]Snow! From now on it's snowing in December and January
[*]Added a Developer Console**
[*]New seeding system, use the console and enter seed [seed] to use it
[*]Walls start to crumble a little bit later
[*]Quick Restart
[*]New Sign texts
[*]Changed several description texts
[*]Changes on some traps and objects
[*]Fragile walls won't create boulders when destroyed
[*]Decreased Boulder Creation chance
[*]You can now dig faster
[*]Less items in the first few levels
[*]Made Arrow Bot less accurate
[*]Made Rocket Bot more accurate
[*]Fixed some bugs, for example one where you sometimes couldn't do a walljump
[/list]
Thats about it. Here are more information on some of the new features:
[u]*Introducing: Weekly Runs![/u]
Weekly Runs are just like daily runs, but instead of only one try, everyone can play this run as often as he wants. You get the whole weekend to get to know the levels in this run and to reach the top of this weeks leaderboard.
Everyone gets the same seed.
[u]**Introducing: The developer console![/u]
I mainly implemented this console for myself, I use it in my other games for debug reasons. But it can also be a feature for you players. You won't have to open the console even once if you don't want to, but for more advanced and creative players the console can be fun. For example you can write little scripts to customize your gaming experience. Currently its only possible to run one script at once, but thats more than enough for now.
For example you can now add your own color palettes!!!
And this is pretty easy actually:
Press 'C' to open the console. Now write "addpalette" and press enter.
You will see a message that tells you how to use this command.
For example you can Ctrl+C this command:
[code]addpalette Winter 1909369 5462372 11052930 16777215 13749416 4430579 12237200 8953460[/code]
and Ctrl+V it in the console. Press Enter and you will find a new color palette in your game. The numbers are color codes, but you don't have to know the color codes. You can also work with rgb or hsv values. Just use rgb(R,G,B) with values from 0-255 instead of the numbers.
Use software like GIMP to find the colours you want.
When you restart the game the color palette will be gone. So not every test color palette will stay forever in your game. But if you want to have a few color palettes forever in your game you will have to add them every time you start the game. There is an easy way on how to do this. As previously said the game now supports small scripts containing console commands.
Just create a textfile with the commands you want to call. One line = one command. Now set the file ending from .txt to .ascr and place this file in
%localappdata%/JustGetThrough/scripts. (.ascr files will get called automatically, all other scripts can get executed using the command "run [filename]")
Now the script will get called automatically everytime you start the game. That way you can add custom color palettes to your game.
Now you could for example create custom color palette packs and then share the .ascr script with other players.
Just don't crash your game. Use this console on your own risk! It's called DEVELOPER console for a reason. It's easy to crash the game using this console.
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