Update 1.2.2 - Polishing the game

Just Get Through

Just Get Through is a randomly generated platformer with roguelike elements. Featuring a destructible environment, sandbox mode, user-created levels, various gamemodes, hardcore mode, color palettes, deadly traps, explosions and more.

[img]http://retrific.net/images/jgt_banner122.png[/img] Hello, I just updated the public branch to 1.2.2. This is not a huge update with tons of new content, because as said Just Get Through is pretty much complete and I want to focus on new projects. Anyway, I still tried to polish JGT a little bit more, because I watched some Just Get Through Let's Plays and read some reviews and that's where I found many things that needed to get changed. This means I fixed several bugs, improved many minor things, corrected various mistakes and tweaked several mechanisms. Originally I didn't want to publish a new gameversion but after so many small hotfix updates I thought that it would be better to fix the remaining stuff and then lable this update + all previous hotfixes as a new gameversion: 1.2.2 That's why some changes are already on the public branch and some only on the beta branch. But from now on the beta branch is equal to the public branch. Here is the changelog: [list] [*] Changed some level generation rules [*] Changed the Speed Run Mode [*] You can now toggle off color palettes (Deactivated palettes won't get chosen when 'random palette per level/run' is enabled) [*] Nice Level 50 and beyond stuff :D Reach level 50 to trigger it [*] Hold Shift to do bigger steps when editing object properties in the sandbox [*] Hold Alt to go a step back when editing object properties in the sandbox [*] Changed default gamepad controls [*] Less damaged color palettes [*] Hearts and TNT in custom levels now get correctly saved [*] Fixed Seed Problems (All Seeds have changed, sorry) [*] Improved Backup System#- Reduced acceleration [*] New Spike Art [*] Retracting Spikes are now only deadly from above and have shorter cooldowns [*] Tweaked some upgrades and other values [*] Single spikes are more visible [*] Fixed invisible obstacle bug [*] Fire can now destroy grass [*] Unlocking new game modes is now even easier [*] Cursor Click Effect [*] Changed some texts and descriptions [*] Fixed various other bugs [*] I also updated all steam store page images [/list] Just try the new version, you will see what changed when you play the game. And as always: Have fun and enjoy my game(s) ! :) [i]Don't forget to write a review! Follow me on twitter to get updates on upcoming projects: [url=https://twitter.com/Retrific]@Retrific[/url]