Victory at Sea Pacific is the exciting game of naval RTS combat set during World War II. Bringing an epic approach to real time strategy war gaming, search and destroy enemy fleets across an open world sandbox in a desperate attempt to change the course of history.
We have been listening to your ideas and opinions, (as always keep them coming) and we are proud to announce that the latest update sees brand new ships and planes as well as a change to the way the backend works that will help create more detailed MODs!
In order to play this now go into your library, right click on the name Victory At Sea Pacific and click Properties. under BETAS, select “First Look” there is no password required.
With Victory At Sea Atlantic moving forward we are not forgetting our older games, Atlantic has allowed us to change the way some of Pacific works (it has led us down new paths) as well as getting in some new ships and planes to use!
We have been listening to player feedback on allowing for greater number ranges when it comes to allowing for greater differences in ship types (Including weapons etc). We have been stuck on this for a while as any change would mean a major change to the backend and would break everyone's MODs. We have, thanks to Atlantic, come to an (obvious) solution! We needed to step back and look at how Atlantic worked to see a way to do it.
So now when players MOD, and where appropriate, you are no longer stuck using whole numbers. For instance rather than having a rating of 1 you can have 1.5, this should give the game much broader capabilities.
Not only that we have also added the Queen Elizabeth-class battleship, County-class heavy cruiser, and Town-class light cruiser to the Royal Navy as well as Updated the model of the Illustrious-class carrier.
Planes have not been forgotten, we have added the Supermarine Spitfire and Supermarine Seafire fighters to the Royal Navy,
Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the community forum either in General Discussions or Bug Reports and let us know what specifically is causing you issues.
We sometimes miss specific things in long conversations and don’t tend to read comments on the announcements (as it’s hard to directly reply to people on there) so it’s good to have it’s own thread, we would rather have more than one thread on a subject than not have one at all.
Gameplay:
Added the following ships;
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[*] Queen Elizabeth-class battleship
[*] County-class heavy cruiser
[*] Town-class light cruiser
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Added the following planes;
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[*] Supermarine Spitfire
[*] Supermarine Seafire
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We have also updated the model of the Illustrious-class carrier.
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[*] Docked aircraft carriers will launch aircraft in defence of the port at which they are docked.
[*] Changed the way numbers work in Pacific.
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Mods:
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[*] Weapon damage and armour piercing values, and armour values on ships and structures, are no longer restricted to whole numbers.
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Bug Fixes:
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[*] Fixed a case in which the UI could get stuck when splitting a fleet.
[*] Fixed a bug preventing saves using mods in single-fleet mode from loading correctly.
[*] Various small bug fixes
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