Update 1.11.2 Released

No More Room in Hell

The chances of you surviving this all out war of society and the undead are slim to none. Already, there are millions of the walking dead shambling about, searching for food to eat. There's no known cure. One bite can possibly end it all for you. However, you aren't alone in this nightmare.

An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include: [h1]Additions[/h1] [list][*] Added SurvivalInfectionChanceModifier to difficulty script (resolves #1134) [*] Added cvar "hud_showchallengetimer", toggles timer display in Challenge mode [*] Added cvar "sv_maphack_allow_servercommand", disabled by default to prevent maphacks from executing commands [*] Added cvar "sv_realism_allow_respawn", enables respawning in realism mode, replacing previous hardcoded check [*] Added working func_monitor entity (with necessary multiplayer fix) [*] Rich presence now displays game version on main menu [*] Rich presence now displays map name on Steam (eg. Survival - nms_northway)[/list] [h1]Fixes[/h1] [list][*] Changed font on closed captions [*] Disabled additional nearby NPC check on spawn (resolves #1131) [*] Fixed "Material corruption when character selection screen appears" (#1158) [*] Fixed "Nades take ammo space" (#1142) [*] Fixed "Playing demos recorded with closed captions on can crash the game" (#1149) [*] Fixed "Using weapons, ammo, and other items to make the zombie incapacitated" (#1143) [*] Fixed "Wrong objective text on map change" (#1040) [*] Fixed being able to callvote a map outside rotation [*] Fixed clients downloading unnecessary nodegraph files (#1140) [*] Fixed crash on add-on manager info panel [*] Fixed death notices fading improperly [*] Fixed existing challenges not being purged on reload [*] Fixed idle stamina regeneration being used while shoving [*] Fixed issues with multi-selecting items in add-on manager UI [*] Fixed nmrih_version command displaying incorrect build number [*] Fixed shove animation being played multiple times in spectator mode (#872) [*] Fixed zombies grabbing players right after the extraction cam (#1138) [*] Force point_servercommand to never execute (resolves #1146) [*] Survival infection modifier no longer applies to Nightmare difficulty (fixes 100% infection chance) [*] Unused interactive screens wiped out for good [*] Weapon variants now count towards achievements (resolves #909)[/list] [h1]Maps[/h1] [h2]Broadway[/h2] [list][*] Misc. fixes[/list] [h2]Broadway 2[/h2] [list][*] Tweaked clips and navigation [*] Added "detonation" to final text [*] Added player respawn [*] Tank now deals damage to players [*] Fixed lever going wrong way when activated[/list] [h2]Camilla[/h2] [list][*] Extended door frame near zone B[/list] [h2]Quarantine[/h2] [list][*] Fixed players being able to activate the evac too early, breaking the extraction camera [*] Fixed several vphys collision gaps where objective items could be lost through[/list] [h2]Suzhou[/h2] [list][*] Added a new entrypoint for zombies across the road from the APC at the evac center. This should help slow the overall flow of the horde during the finale.[/list] [h1] Misc[/h1] [list][*] Updated the localization files[/list]