Update 1.1! Resolution and UI update

Fortify

Fortify is a real-time strategy game with a tower defense twist. Defend your castle from attacking monsters and siege weapons by using ranged and melee defenders, catapults, cannons, oil fields and more. You start at the iron age, advancing to the medieval age, and later, the imperial age.

[h1]Hi everyone! [/h1] tl:dr Full patch notes below! Since the successful launch last year I released a number of quick quality of life patches. After that I felt the game was in a good state and left it for a while. Working on another game. After a while I felt I wanted to go back to make a larger update on one of the games biggest issues: resolution options. Why wasn't it in the game originally? First of all, adding resolution options is not completely trivial, combine that with the fact that I seriously didn't even think it would be an issue. I use a normal 1080 monitor and I guess I just learned to ignore the blurriness after a while. My bad. In order to add resolution options I had to change the way the HUD/UI was set up. It was designed for the 1280x720 resolution and filled the entire top and right side of the screen. This has now been changed to instead have several smaller UI elements that anchor their position to whatever edge makes the most sense. This makes sure the UI is adaptable to any screen size (above 1280x720) and will not scale or stretch in any way. Resolution options now work so that the pixel size will always be 1:1 with your monitor. If you play in fullscreen the game will use your monitors resolution, but you can freely adjust the game window as well. Meaning it supports anything up to 4k. If your monitor is larger than 4k I'm not sure what happens... Could be issues in fullscreen or windows larger than 4k. I hope you enjoy the update! https://www.youtube.com/watch?v=Zt8PjmnbH-k [h1]Fortify 1.1 Patch notes[/h1] - Resolution options, scale the window to any size or shape you want (Above 1280x720). Or play fullscreen in your monitor's resolution [b]Reworked UI[/b] - Smaller - Improved progress bars - Multiplayer information easier to read - Some repositioning of buttons - Color changes to some UI elements - Upgrade Tree cleaned up - Animations [b]Bugs[/b] - Fixed bug where ranged units would be slow to find a new target after an enemy walked outside of vision - Fixed rare bug where some flying enemies would go closer to the castle when an outpost was destroyed - Removed unwanted hints and sounds when loading - Game Icon fixed [b]Menus[/b] - Added some background scaling and animation to the victory and defeat screens - New Sounds to Multiplayer Lobby events, Connect, Disconnect, Chat. [b]Visuals[/b] - Added smoke when upgrading the castle or outposts - Larger particles for Rifleman shots - More particles for blocked projectiles - Slight glow added to outpost build sites on hover - Minor animations added to unit shooting areas [b]Other[/b] - Using the YoYoCompiler which should speed up the game - The new UI and resolution options uses could lead to an increase in needed texture memory - Volume leveling, Music is lower and narrator voices a bit louder by default - Tutorial dummy health bars reduced