UPDATE 1.1 LIVE & KICKIN'

Terrian Saga: KR-17

KR-17 is a 32-bit, story-driven, side-scrolling action puzzle-platformer which follows the story of a military robot on a mission to subdue a rogue agent operating out of an installation on the planet Valiant. It will be the first in a multi-genre series of games centered around the story of Terrius, KR-17's home.

[IMG]http://digitaltribegames.com/wp-content/uploads/2014/07/whohiredtheseguys-720x380.jpg[/IMG] Someone call Steven Jay Page, it’s been one week since release and it’s time for the WHOOPS UPDATE 1.1! In this update we address some issues players have had with saving, making needlessly difficult sections more understandable, and making those pesky controls less pesky! Conventional update numbering belongs elsewhere, let’s take a look at what’s going to be happening to your game files: [b]1.[/b] Mission Objects have tipped a bit elusive to some players requiring tedious and painstakingly long moments retracing their steps to find the button they forgot to press. Do not feel special ye button-missers, it happened to plenty of people. This is why we have decided to make those “you-must-do-this-because-it’s-the-mission-of-this-zone-and-carries-the-story-for-the-rest-of-the-saga” objects more noticeable!! [b]2.[/b] Save files have been something of great debate between KR-17 and computers. Neither of them really want to work together. But we’re not here to drop a non-working save system on your hard drive – that’s why we are introducing our updated save file system which will allow your saves going forward to not disappear! [b]3.[/b] Controls are, by no surprise, something impossible to get right. We took a poll of which keys people were rebinding KR-17′s to, and we had some fantastic returns! Here are some of our favorite keybindings we were told: A. Q-Jump R-Laser V-J1M RShift-Secondary B. T-Jump Y-Laser G-J1M H-Secondary C. LShift-Jump 1-Laser G-J1M Num0-Secondary D. CTRL-Jump Z-Laser Space-J1M V-Secondary Everyone had different combinations, so that’s why we added the custom controls. Also, that’s why our default controls are set the way they are, because apparently there is no way in hell we are going to guess which controls you think are easiest! However, to settle the score, you will now be able to see which controls do what from the pause screen! [IMG]http://digitaltribegames.com/wp-content/uploads/2014/07/KR-ControlMenu.jpg[/IMG] GENERAL FIXES: [list] [*]Icarus unbeatable after dying during second wave [*]Devestape save not working halfway [*]Camera issues with J1M puzzle during trainyards [*]Save files becoming corrupt [*]Added additional Sassafras [*]Jetpack disabled while J1M is out [*]Some directional arrows added for navigation ease [/list] Hope you guys are getting into the game, thanks for the reviews! [IMG]http://digitaltribegames.com/wp-content/uploads/2014/07/WonderHeads.jpg[/IMG]