KR-17 is a 32-bit, story-driven, side-scrolling action puzzle-platformer which follows the story of a military robot on a mission to subdue a rogue agent operating out of an installation on the planet Valiant. It will be the first in a multi-genre series of games centered around the story of Terrius, KR-17's home.
[img]http://wonderfling.com/demo/fast_update15.png[/img]
Hello fellow players, it’s time for a BIG UPDATE OMFG! This time the update is bigger and better, and has fixed a LOT of issues we’ve been hearing about! Continue reading:
Our main goal with this update is to soften some rough edges and noob mistakes we made during development. This is not going to fix every problem because we are not perfect yet, but it will fix a lot of them! Another plan was to make the gameplay a little more fluid. here is what that means:
[b]1. An arrow that points to the nearest mission object.[/b] No more fubling around like a dingbat trying to find that missing mission object. No more flying around in the jetpack looking for a sneaky little button, no more backtracking train tracks to find out there was never a button in that zone...now there is a fun little arrow that POINTS at the nearest mission object. Notice this will point to the [i]NEAREST[/i] object, not necessarily the object you should be going for next.
[b]2. A lot of instantkill challenges have been replaced with objects that just tick down your health instead. [/b] Introducing the E-Chippies...these are just like chippies except they’ll give you a little shock...draining a bit of your health! You’ll start seeing them all over.
[b]3. If you are not connected to Steam, the Steam-only things (challenges, leaderboards) are not able to be selected - and are invisible.[/b] Just stay connected to Steam you elusive little nit.
[b]4. The monthly challenge level is set up and working![/b] http://wonderfling.com/monthly-challenge/
[b]5. Added additional sassafras[/b]
[b]6. Many parts of the game where the dash was disabled has been redesigned allowing dash to be used without breaking the challenge![/b] NOW try that spider boss, see what I think.
[b]7. Many healthpacks have been distributed throughout the first zone![/b] That first zone is hard, I get it. Now you can do it even faster!
[b]8. Many weapon recharge stations have been distributed throughout the first zone![/b] Use those grenades you passivist!
[b]9. Tile foreground/background differentiation![/b] We’ve worked on it, it should definitely be easier to distinguish between what’s a platform and what’s a bottomless pit.
[b]10. Some levels had little things that made them quirky and sometimes unplayable.[/b] We have fixed as many as we've seen talked about.
[b]11. At the bottom left of the main menu is a version number to help troubleshoot.[/b] Right now it says “1.5” it used to say “1.4” and next update it will say “1.6”