We're excited to announce the release of a new update. This update brings you a new scenario, along with improvements to the AI. We've also made updates to various maps and scenarios. [img]{STEAM_CLAN_IMAGE}/41924608/098a85e62b7a69ea5e60966f72cd85a628ebd4e7.jpg[/img][i]"Patton's Drive to Prum" scenario[/i] [b]DC:AO 1.07.01 Official Changelog[/b]: - New February '45 Scenario added “Patton’s Drive To Prum” - Fix png BIG icons for 13th and 19th US Corps - Map update for Wacht, Plan, Werbomont, St.Vith: added locations: Amel, Mirfeld, Medell, Hunningen, Emmels, Breitfeld, Petit-Thier, fix position Ville.duBois - Fix 277.VG Division 989.VG Regiment (wrong 289.) - Updated American Officers library (added Gen. Blakeley and Rooks) - Updated German Officers Library (added Gen. Kühn and Botsch) - AI attacks a bit more prudently - AI sees more interest on picking on (really) low morale enemy units - AI better sees the value of its really strong equipment as for example Tiger Tanks - AI made quite some reduction in its tendency to do excessive shuffling (but still some work remaining) - AI tries to not overdoing the number of units joining in an attack and just freeing other units up for other tasks - AI is more aware of the possibility to get cut-off and we should see less AI units putting their head to far down a noose - Started work on a very big AI improvement (very promising results), but this is really complicated stuff and will take (at least) the remainder of the year 2024 to finish and roll out. - Scenarios VP count in Victory Message upon actual Victory are fixed (but does require new scenario start with v1.07) - Improved the VP bar mouse-over for Draw games - Fixed a glitch where during the AI turn several human-controlled Units were put to March Mode - Added some fallback code for a graphics rendering bug with the Prefs Tab in very low resolutions - Fixed Combat Setup Window to include ranged units up to 32 hexes away (instead of 16) - Added extra safety code around the Combat Setup Window to avoid crashes with the combat odds calculations in clicking to fast. I think this should do the trick, it was hard to replicate. - Fixed bad combat odds preview for werfer - Some smaller scenario fixes [img]{STEAM_CLAN_IMAGE}/41924608/7e3949cc53b6c90d18eb3f2b4026c2b6febfd8e0.jpg[/img][i]"St Vith Map Update"[/i]