Update 1.06 - Patch Notes

Hey Folks, Update 1.06 is out, including the brandnew „Raise-Lamp“ Action, more Balancing, and BugFixes. New Feature: Raise Lamp - added the ability to raise the right arm/lamp - the firesoul amplifies its light output, while it is bound to the lamp, and the lamp is raised - in VR Mode, the positioning of the raised lamp is detached from camera rotation - all interactions (collect bloodstones, bat slapping,...) can be mixed with the Raise-Lamp-Action - Send & Call Firesoul Action is blocked, while the Lamp is raised - the player can't raise his right arm, as long as the lamp isn't equipped Keyboard & Mouse Input-Mapping for Raise-Lamp-Action: Hold Right Mouse Button or Left Ctrl Gamepad Input-Mapping for Raise-Arm-Action: Hold Right Shoulder or Face Button Right Balancing: Firesoul - added firesoul track particle to its helix movement in tutorial for hopefully attract player perception - firesoul track particle will no longer get destroyed, if the firesoul reaches the lamp - firesoul track particle will now get destroyed, whenever the player releases the firesoul from the lamp - decreased the lifetime of each firesoul track particle to 10 seconds Player - decreased the stamina consumption to increase the max. duration for sprinting to 10 seconds - increased the stamina regeneration to decrease the time that is needed to fully regenerate stamina to 5 seconds Sound: - improved Bat Swarm Sound for Nightmare Tree Event - improved the volume for all three heartbeat panic levels - improved the fade between different heartbeat panic levels - improved attenuation radius for minion ambient sounds - improved attenuation radius for enemy ambient sounds - implemented new SoundDesign for firesoul whispering Others: - changed last event text in the tutorial from „Event Completed“ to „Tutorial Completed“ - new Light-SetUp in the Main Menu to give the player a more precicelly impression of the ingame darkness for choosing the optimal brightness setting updated all lightmaps - improved the ocean shader for more visibility - updated the Input-Mapping graphics in options - decreased default audio music volume from 100% to 35% - added new hints to main menu Hint-Loop - improved opened gate collision BugFixes: - the option interface closing will no longer stall, if the player presses „Apply“ while VR-Mode is set to true in the options - fixed a bug with main menu button shader - fixed a bug that prevented the VR-Character-Rig from behaving as intended - fixed a bug with enemy footstep sounds in Hunting-Mode, that caused a massive frame drop - fixed a bug that prevented the Pause Menu text in VR Mode from removing - fixed a bug with player camera in Credits Level for VR-Mode