We need your help, Spymaster. Join a world of near-future spies and take on a supervillain in this supercharged take on classic Solitaire. Precision engineered for replayable espionage action.
Hello!
OK! Here we go, our biggest update yet, and one that's essential to our more fiendish long term plans: We just rebuilt the game's main menu from the ground up. This new version charts your current place in the campaign, skirmish and countdown on a world map. This gives us more room for expansions to the game, and more content / modes.
The first of these modes are daily challenges. A locked layout skirmish style map is presented each day, with a leaderboard to compete with the world for the lowest number of turns. Daily hotspots will cycle at random, meaning you may have to fight to maintain your legacy placements. We wanted to add a competitive option for those who favour tactics over speed, and we're excited to see how folks get on with it.
Have fun, let us know how it goes, and if you're digging the game and our additions, be sure to leave us a Steam review heading into the holiday period. See you next month for our first new crew since launch.
[h2]Bug Fixes[/h2]
We fixed some typos, and continue to solve bugs shared on our forums, so please do continue to let us know if you run into issues.
[h2]New Features[/h2]
[list]
[*] Complete menu redesign for map support.
[*] Daily hotspots unlock when you have the crews required, providing competitive tactical play each day.
[/list]
[h2]Planned Features for Next Update - Return of The Merry[/h2]
(This drops December 8th)
[list]
[*] A new mini campaign with its own FMV (we shot it yesterday!!) and music...
[*] ...Unlocking a new crew, The Merry, for use in Daily Hotspots, Skirmish and Countdown.
[/list]
Cheers,
Mike
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