Greetings, fellow ants! 🐜
We’ve deployed a new patch with several enhancements, fixes, and balance adjustments for [i]Empire of the Ants[/i]. Here’s what’s new:
[h2]Additions and Improvements[/h2]
[list][*]Added support for monitors with different aspect ratios (e.g. Steam Deck, widescreen
monitors)
[*]Added a field-of-view slider in the Video Options
[*]Added a monitor selection option in the Video Options
[*]Improved the “Vertical sync” option to work with high refresh rate monitors
[*]Increased maximum frame rate to 144 FPS[/list]
[h2]Fixes[/h2]
[list][*]Fix for rare hang when commanding Hornets
[*]Fix for ‘Space bar’ indicator to restart a mission not working
[*]Fixed a fatal error when starting the game on a PC that has DLSS Frame Generation
(i.e. Nvidia RTX 40 series card)
[*]Fix for missing sounds in missions[/list]
[h2]Multiplayer balancing[/h2]
[h3]Defense upgrade changes[/h3]
[list][*]The “protective Barrier” upgrade provides 15% HP in shield instead of 20%
[*]Slightly increased Nest gunners Tier 1 damage to Hornets
[*]Slightly decreased Nest gunners Tier 3 damage to Hornets[/list]
[h3]Super predator changes[/h3]
[list][*]Nerfed the Dor Beetles (blue beetles):
[list][*]They will take more damage than they used to (compared to Rose Chafers they
now take 70% of the damage instead of 50% - they have the same amount of
HP)
[*]Reduced by 20% the damage they deal across the board[/list]
[*]Increased damage inflicted by Hornets to ant/termite legions
[*]Decreased damage inflicted by Hornets to creeps (Firebugs/Ladybygs/Spiders/etc.)[/list]
[h3]Support changes[/h3]
[list][*]Increased aphid healing range from 300 (which was a bug) to 1500
[*]Decreased max shield value provided by snail from 40% to 30%,
[*]Decreased the time it takes to fill up Snail's shield from 20sec to 15sec[/list]
[h3]Power changes[/h3]
[list][*]Powers start with their cooldown at 0% charged instead of 100% charged
[list][*]It however keeps the previous charges as they were
[*]So if you had a T1 Rage charge at 53% cooldown, and built the T2 Rage you
will have one charge at 53% and the second charge at 0%[/list]
[*]Increased all but 2 power prices from 20/30/40 to 20/40/60.
[list][*]Burrow and Gnat Spies remain unchanged.
[*]Decreased build time for all powers from 20sec to 5sec
[*]The “Shielding spores” power has been changed as follows:
[list][*]Each charge now gives 15% HP instead of 30% HP in shield
[*]Shield cap used to be 90% for all tiers, now it depends on the Shield power
tier:
[list][*]Tier 1 caps at 15% HP
[*]Tier 2 caps at 30% HP
[*]Tier 3 caps at 45% HP[/list]
[*]To be noted, they still stack with Snail and the protective Barrier up to 90%
HP, maximum.[/list][/list][/list]
Thank you for your feedback, we’ll keep you updated for future updates!