Update 1.01 – 1.05: New Features, Balancing, and Optimizations

We are excited to present the latest update, which brings a host of changes, improvements, and fixes. Here’s what’s new in Patch [u]1.01 – 1.05[/u]: [b]— New Content and Mechanics:[/b] A new enemy, the Raptor, has been added to the game, along with a new player ability system that will impact combat and other aspects of gameplay. Gold and silver coins have been introduced, affecting the in-game economy. You will now collect and spend different types of currency, adding depth to the reward and trade systems. The lockpicking mini-game has been reworked, making it more challenging but far more engaging. Additionally, kick mechanics have been updated: kicks can now be incorporated into combos, and transitioning from kicks to weapon attacks is smoother. [b]— Optimization and Balancing:[/b] We’ve significantly improved game performance, rebalanced damage and health levels, and adjusted enemy behavior. For example, ratmen no longer phase through walls. Arena wave balancing has also been updated. [b]— Interface and Settings:[/b] The interface has been updated with revamped icons and tooltips. HUD elements now disappear when the player’s health and stamina are full. We’ve also introduced an alternative HUD style. New difficulty settings have been added, along with inventory filters and enhanced dialog and tooltip logic. [b]— Bug Fixes:[/b] Several critical bugs have been fixed, including item duplication, interface issues, and stamina-related problems. Quest fixes, save logic improvements, and NPC behavior have also been addressed. The skull tile at the Arena exit has been rotated for smoother passage, and softlock and peaceful zone issues have been resolved.