Update 1.0.0

Exit From

You wake up from the noise of thunderstorms, no one there. You are trying to get out and realize that after all you are not alone here... Сan You Exit From?

[h3] Game [/h3] [list] [*] Leaving Early Access [*] Switching to unreal engine 4.26 [*] Added DLSS 2.0 support !! [/list] [h3] Enemy [/h3] [list] [*] New enemy model [*] New animations of enemy movement [*] Added animations of death for the enemy [*] Added IK for enemy animations [*] Correction of enemy navigation on the 9th floor [*] Added voice acting for the enemy [*] Now the enemy can hear the opening gate on the floors [*] Now the enemy can hear scary objects [*] Added lodes for the enemy [*] The enemy is now turning slower [*] Now the enemy does not appear immediately after death [*] Now the enemy after death turns into ragdoll and disappears [*] Added the effects of the disappearance of the enemy [*] The enemy now carries a bottle of beer [*] The enemy throws the bottle at death and it can be picked up [*] code fix when bot kicks chairs [*] Added all missing steam inventory items for the enemy [*] Added Valakas voice acting, to enable it you need to use the Valakas head in the inventory, you can find it in the suitcase [*] Now the enemy can die and not appear for a while [*] Fixed a bug with randomness due to which the bot never went to certain apartments [*] The time for the enemy to search for the last supposed location of the player has been reduced [*] Added a new usable item, if it is in the inventory, then if the enemy hits the player, the enemy will temporarily die [/list] [h3] Gameplay [/h3] [list] [*] Added 2 new endings [*] Added basement [*] removed the collision at the doors of the lockers with the character [*] Changed places where several seats are in one place [*] Changed collision of chairs and beds, for the convenience of walking on them [*] Reduced the chance of missing matches in the box [*] Changed door collision to make them less likely to get stuck [*] Slightly changed the logic of drawing floors when the player moves to another floor [*] Rebalancing the number of matches in boxes [*] Reduced the chance of an empty box falling out [*] Increased the minimum number of matches in boxes [*] Fixed spawn of the Bag, which did not remove the spawn point of items [*] physical objects get stuck less [*] Fixed lack of noise when walking on tiles [*] Changed the arrangement of objects in some generated interiors [*] Scrapbooks spawn a little higher so they don't get stuck in things [*] Moved spawn items on shelves and tables further from the wall [*] Added new cube maps so that reflective objects are not black when you look at them [*] Added sounds of interaction with the box [*] Fixed a bug with randomness due to which certain types of rooms did not appear [*] Fixed a bug with randomness due to which not all doors could have keys [*] Fixed a bug with randomness due to which not all points could appear items [*] Improved the code for rotating the player's camera when hit by an enemy [/list] [h3] Miscellaneous [/h3] [list] [*] Now the icon of a new item is not pumped from the steam, but taken from the game files [*] Improved FOV settings [*] New rendering logic for image sharpness [*] various fixes of the interface and interaction with it [*] Added support for virtual textures [*] Added titles [*] 2 new achievements [*] Updated the main material shader [*] Updated localization files [/list]