Brawl it out with your Nickelodeon favorites in epic platform battles.
[b]General [/b]
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[*] You asked and we delivered! Brawler voiceovers are here! |Enjoy the quips and grunts of your favorite brawlers as you play!
[*] Get ready for chaos as ITEMS crash into Nickelodeon All-Star Brawl!. Turn the tide of the battle as you grab, hit and throw all new items that appear around the stage!
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[b]Balance[/b]
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[*] Universal[list]
[*] Default stock count increased from 3 to 4
[*] Airdashing now has a 2 frame warmup before a character starts traveling. This warmup is skipped when making contact with the ground
[*] Player indicators will be hidden if a character is performing an action that makes them invisible
[*] Attacking a blocking opponent no longer incurs self-hitlag[/list]
[*] Stages[list]
[*] Universal
[*] Made all damaging hitboxes transient
[*] Harmonic Convergence
[*] Upper section of the stage is now perfectly flat
[*] Rooftop Rumble
[*] Removed corner slants
[*] Irken Armada Invasion
[*] Lowered ceiling by 3 units
[*] Tremorton Joyride
[*] Made it easier to scale up the underside of the stage without colliding with a ceiling
[*] Overhauled the collision system of the moving platform, removing several bugs associated with the old implementation[/list]
[*] Sandy[list]
[*] Light Mid 1[list]
[*] Changed so the second hit is now manually activated, the first hit can now be used in isolation
[*] Single-hit frame length decreased (20f → 17f)
[*] Damage increased (3 → 4)
[*] Launch angle increased (15° → 36°)
[*] Knockback increased (10 → 25)
[*] Stun decreased (30 → 18)
[*] Blockstun decreased (10 → 7)
[*] Blockpush decreased (1 → 0.5)
[*] Blocklag decreased (3 → 2)
[*] Hitlag decreased (5 → 4)
[*] Self-hitlag decreased (5 → 4)
[/list][*] Light Mid 2[list]
[*] Damage increased (4 → 5)
[*] Launch angle increased (15° → 27°)
[*] Knockback decreased (80 → 50)
[*] Knockback gain decreased (112.5 → 95)
[*] Stun decreased (30 → 29)
[*] Stungain increased (0 → 11)
[/list][*] Special Mid[list]
[*] Fixed bug where lasso followups couldn't be buffered
[*] Once per airtime, a lasso hooking in the air will give Sandy a small vertical hop for easier followups[/list][/list]
[*] Shredder[list]
[*] Aerial Light Mid 1[list]
[*] DI angle increased (0° → 16°)
[*] Launch angle changed (372° → 371°) Translation: Now matches initial hit properties of other multi-hit attacks[/list][/list]
[*] Danny Phantom[list]
[*] Getup attack[list]
[*] Hitboxes rearranged to appear on Danny’s feet
[*] Animation timing readjusted to ensure larger coverage of leg sweep[/list][/list]
[*] Lucy Loud[list]
[*] General[list]
[*] Vampire mode’s jump height decreased
[*] Ghost mode’s jump height increased[/list][/list]
[*] Nigel Thornberry[list]
[*] Aerial Light Mid 1[list]
[*] Damage decreased (2 → 1)
[*] Knockback increased (5 → 8)
[*] Stun decreased (10 → 8)
[*] Hitlag decreased (2 → 0)
[*] Self-hitlag increased (0 → 2)[/list][/list]
[*] Garfield[list]
[*] Aerial Light Down 1[list]
[*] DI angle increased (0° → 16°)[/list][/list]
[*] Jenny[list]
[*] Aerial Light Up[list]
[*] Umbrella can now be held and retracted with the second stick
[*] Aerial Light Down
[*] DI angle increased (0° → 16°)[/list][/list]
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