Update 06-06-2022

Nickelodeon All-Star Brawl

Brawl it out with your Nickelodeon favorites in epic platform battles.

[b]General [/b] [list] [*] You asked and we delivered! Brawler voiceovers are here! |Enjoy the quips and grunts of your favorite brawlers as you play! [*] Get ready for chaos as ITEMS crash into Nickelodeon All-Star Brawl!. Turn the tide of the battle as you grab, hit and throw all new items that appear around the stage! [/list] [b]Balance[/b] [list] [*] Universal[list] [*] Default stock count increased from 3 to 4 [*] Airdashing now has a 2 frame warmup before a character starts traveling. This warmup is skipped when making contact with the ground [*] Player indicators will be hidden if a character is performing an action that makes them invisible [*] Attacking a blocking opponent no longer incurs self-hitlag[/list] [*] Stages[list] [*] Universal [*] Made all damaging hitboxes transient [*] Harmonic Convergence [*] Upper section of the stage is now perfectly flat [*] Rooftop Rumble [*] Removed corner slants [*] Irken Armada Invasion [*] Lowered ceiling by 3 units [*] Tremorton Joyride [*] Made it easier to scale up the underside of the stage without colliding with a ceiling [*] Overhauled the collision system of the moving platform, removing several bugs associated with the old implementation[/list] [*] Sandy[list] [*] Light Mid 1[list] [*] Changed so the second hit is now manually activated, the first hit can now be used in isolation [*] Single-hit frame length decreased (20f → 17f) [*] Damage increased (3 → 4) [*] Launch angle increased (15° → 36°) [*] Knockback increased (10 → 25) [*] Stun decreased (30 → 18) [*] Blockstun decreased (10 → 7) [*] Blockpush decreased (1 → 0.5) [*] Blocklag decreased (3 → 2) [*] Hitlag decreased (5 → 4) [*] Self-hitlag decreased (5 → 4) [/list][*] Light Mid 2[list] [*] Damage increased (4 → 5) [*] Launch angle increased (15° → 27°) [*] Knockback decreased (80 → 50) [*] Knockback gain decreased (112.5 → 95) [*] Stun decreased (30 → 29) [*] Stungain increased (0 → 11) [/list][*] Special Mid[list] [*] Fixed bug where lasso followups couldn't be buffered [*] Once per airtime, a lasso hooking in the air will give Sandy a small vertical hop for easier followups[/list][/list] [*] Shredder[list] [*] Aerial Light Mid 1[list] [*] DI angle increased (0° → 16°) [*] Launch angle changed (372° → 371°) Translation: Now matches initial hit properties of other multi-hit attacks[/list][/list] [*] Danny Phantom[list] [*] Getup attack[list] [*] Hitboxes rearranged to appear on Danny’s feet [*] Animation timing readjusted to ensure larger coverage of leg sweep[/list][/list] [*] Lucy Loud[list] [*] General[list] [*] Vampire mode’s jump height decreased [*] Ghost mode’s jump height increased[/list][/list] [*] Nigel Thornberry[list] [*] Aerial Light Mid 1[list] [*] Damage decreased (2 → 1) [*] Knockback increased (5 → 8) [*] Stun decreased (10 → 8) [*] Hitlag decreased (2 → 0) [*] Self-hitlag increased (0 → 2)[/list][/list] [*] Garfield[list] [*] Aerial Light Down 1[list] [*] DI angle increased (0° → 16°)[/list][/list] [*] Jenny[list] [*] Aerial Light Up[list] [*] Umbrella can now be held and retracted with the second stick [*] Aerial Light Down [*] DI angle increased (0° → 16°)[/list][/list] [/list]