Update 00.02.11

[h2]General[/h2] [list] [*] Fixed bug stopping gamepad keys from being rebound. [*] Gamepad force feedback will now only occur if user is using a gamepad. [*] Gamepad force feedback can now be toggled in the Gamepad Settings menu. [*] Updated core rules of Deathmatch and Team Deathmatch to 3-6 lives. (Used to be 3 lives). [*] Updated core rules of Brawl, Team Brawl and Bamball to 3-6 minutes. (Used to be 3 mins for Brawl and 4 mins for Bamball). [*] Camera - Constrained aspect ratio to fix scaling issues on larger screens. (This is a temporary solution and is still WIP). [*] Fixed bug where audio listener location would be in wrong position. [*] Fixed bug where brawlers would sometimes spawn during the end game screen. [*] Updated player name fonts across UI, allowing support of more languages. [/list] [h2]Gamemodes[/h2] [h3]Skirmish (New)[/h3] Skirmish is a new work-in-progress, timed gamemode which allows players to swap brawlers in live games. This is being developed as a more casual player experience focused towards new players. Any user will be able to host a Skirmish server and the host does not need to actively play the game. This is a step towards dedicated servers and better flowing gamemodes. [h2]Maps[/h2] [b]Station[/b] [list] [*] Removed kill volume on bottom track (replaced with invisible wall). [/list] [h2]Brawlers[/h2] [b] Alchemist[/b] [list] [*] Throw Flask now has a skill stutter of 40% for 0.5s. [/list] [b]Monster[/b] [list] [*] Updated skill icons. [*] Added more weight behind punch animations. [*] Grounding Slam will now correctly deal damage to the environment. [*] Grounding Slam will now deal 25/30/35/40 damage based on Static Charge level. [*] Static Charge will now increment from hitting brawlers or environment objects. [*] Hurl will now launch 10% higher. [*] Ground Slam's Lightning column or splash will now debuff any airborne brawlers with "Shocked". (Airborne now counts for any brawlers not touching ground - not specifically brawlers who have been Hurled.) [*] Shocked (new) status effect for enemies caught in Ground Slam's lightning column or splash. Shocked lasts 3s and brawlers who touch the ground while shocked will be stunned for 1.5s. [/list]