Update 0.3.11

[h1]General[/h1] [list] [*] Updated camera to increase visibility of gameplay [*] Added “Critical Strike Chance” stat [*] Receiving duplicate items will now upgrade the level of the same equipped item [*] Consumables will no longer be destroyed once used and now go on cooldown [*] Add on screen damage effects [/list] [h1]Campaign - Arcade Mode[/h1] [h2]General[/h2] [list] [*] Updated campaign reward system to allow the player to choose a single reward challenge at the end of a match [*] Updated visuals on campaign map [*] Added 12 new items to loot tables [/list] [h2]Crypts[/h2] [list] [*] Increased size of level [*] Added new monsters in intermission phase [*] Removed camera shake from rock fall events [/list] [h2]Tombs[/h2] [list] [*] Increased size of level [*] Removed Banshee npc’s [*] Added proximity Banshees [/list] [h2]Alchemist’s Store[/h2] [list] [*] Update visuals of wastewater [/list] [h2]Hospital[/h2] [list] [*] Updated lighting [*] Fixed player start locations [/list] [h1]Bug fixes[/h1] [list] [*] Fixed bug stopping Vampire from unlocking from Steam achievement [*] Adjusted levels of Engineer “get hit sound” [*] Fixed bug where character previews would receive decals [*] Updated Beach Ball and “Glove” projectiles to refactored damage system [*] Added description to Bomber character [*] Fixed bug where skill key bindings would all display LMB [*] Fixed bug stopping stats to be displayed on Executioner’s Axe [*] Fixed bug where healing would cause on screen damage effects [/list]