[h1]General[/h1]
[list]
[*] Updated camera to increase visibility of gameplay
[*] Added “Critical Strike Chance” stat
[*] Receiving duplicate items will now upgrade the level of the same equipped item
[*] Consumables will no longer be destroyed once used and now go on cooldown
[*] Add on screen damage effects
[/list]
[h1]Campaign - Arcade Mode[/h1]
[h2]General[/h2]
[list]
[*] Updated campaign reward system to allow the player to choose a single reward challenge at the end of a match
[*] Updated visuals on campaign map
[*] Added 12 new items to loot tables
[/list]
[h2]Crypts[/h2]
[list]
[*] Increased size of level
[*] Added new monsters in intermission phase
[*] Removed camera shake from rock fall events
[/list]
[h2]Tombs[/h2]
[list]
[*] Increased size of level
[*] Removed Banshee npc’s
[*] Added proximity Banshees
[/list]
[h2]Alchemist’s Store[/h2]
[list]
[*] Update visuals of wastewater
[/list]
[h2]Hospital[/h2]
[list]
[*] Updated lighting
[*] Fixed player start locations
[/list]
[h1]Bug fixes[/h1]
[list]
[*] Fixed bug stopping Vampire from unlocking from Steam achievement
[*] Adjusted levels of Engineer “get hit sound”
[*] Fixed bug where character previews would receive decals
[*] Updated Beach Ball and “Glove” projectiles to refactored damage system
[*] Added description to Bomber character
[*] Fixed bug where skill key bindings would all display LMB
[*] Fixed bug stopping stats to be displayed on Executioner’s Axe
[*] Fixed bug where healing would cause on screen damage effects
[/list]