[previewyoutube=XYcP6ZV5vCE;full][/previewyoutube]
[h1]Update 0.9.4[/h1]
We have been hard at work making Sandbox Anything more appealing, not only by its looks but also by the more extensive gameplay features. Presenting with Update 0.9.4 is a new function each player has access to, activatable! With this, players can now right-click explosives, pistons, and thrusters, causing them to be exploded, extended, and powered on respectively!
[h3]Explosives:[/h3]
[img]https://i.imgur.com/9xVBHby.gif[/img]
[h3]Piston:[/h3]
[img]https://i.imgur.com/CeJJ6xs.gif[/img]
We are also including a nature and particle block pack that is fully modifiable to make any level look a ton nice. Based on these new models the first four campaign levels were redesigned and the help text improved.
[h3]Particle blocks:[/h3]
[img]https://i.imgur.com/5vBzPFH.gif[/img]
With many of you requesting a way change maps during multiplayer games we just had to implement the feature.
[img]https://i.imgur.com/CnWA2BD.gif[/img]
We still have many features on the way, but this update brings so much content and functionality, it will bring plenty of joy to anyone who plays. We are still looking for suggestions or bugs you may encounter when playing, letting us know your thoughts during early access can help us make this game perfect for you and others! Let us know how you feel about this update and get Sandboxing!
- Fizzostia
[h2][b] --- CHANGELOG 0.9.4 --- [/b][/h2]
[b]Additions[/b][list]
[*] Added activatable feature, so objects that use it can be right-clicked and activated, currently, three objects use it (piston, thruster, explosives)
[*] In-Game multiplayer you can now chat with players.
[*] New Objects including Explosives, Nature pack, Particle Blocks, and the Piston!
[*] Host of a game can now change map In-Game.
[*] Level Editor Rehaul! New UI allowing for more object editing, like rotating in all directions or changing the force of thrusters or railguns!
[*] The main menu now looks prettier with many new objects in the background!
[*] Added delete/unsub buttons to levels to easily remove them.
[*] Added Open Workshop button in the levels select menu for ease of access.
[*] Level Editor can now freeze any object to become static.
[*] New random names for the lobby! You fantastic sandboxer!
[*] Player can now choose their own color customization, the new system is preparing for even deeper player customization!
[/list]
[b]Changes[/b][list]
[*] All basic blocks like dirt, stone, grass, bounce pad, have updated textures.
[*] Bounce pad and Ice are now rigid bodies that can move, (but you can still freeze them if you wish for them not to move)
[*] Plank model updated
[*] Level editor map time, save/load, and grid have all been moved into the new UI "Map Options" to clear up the screen.
[*] Campaign levels now auto-submit your time as long as it was better than your previous!
[*] Brick walls were incorrectly sized and had issues, all fixed to our liking.
[*] Scale speed of objects now increases overtime to help for the fine-tuning adjustments and large changes you want to make to an object quickly.
[*] Using a new system to save players options, allowing the options menu to correctly display on start those changes players made.
[*] Campaign levels easy 1-4 have been redesigned and updated with new objects, making the other maps look bad, so those will be updated soon. (resetting 1-4 leaderboards times)
[*] Player draggers are now the same across all levels, including editor, campaign, and zombies.
[/list]
There were also many various bugs that have been exterminated. If you encounter any more, lets us know and we will call the bug killer again! They'll come to wipe those away for you!