Soldat 2 is a 2D deathmatch shooter with real guns, ragdoll violence and physics-based movement. Based on classic Soldat with team game modes, ranked multiplayer, bots and built-in customization and level editing. Made by MM - creator of the original.
Most notables changes:
RPG:
removed guided rocket (due to desync / invisible rocket)
is now similar to the M72 from Soldat 1
now has CursorBink (need to hold the cursor still for a short duration to gain accuracy)
[img]{STEAM_CLAN_IMAGE}/36755538/772519bcf764a5123f097f3885581439a269004f.gif[/img]
Makarov:
is now an automatic pistol (to prevent carpal tunnel syndrome from smashing the fire button 🙂 and to make it more competitive)
RocketLauncher:
+1 extra rocket
doesn't start loaded (attackers had no chance against a spawning RL)
Steyr AUG:
Ammo: 25 -> 30
M79:
now has a small fire delay
* some small FOV/maxvelocity tweaks to tackle close combat weapon domination:
slightly more FOV, slightly less max. velocity
* remade most bullet forces
* Map changes
ctf_crossfire - hotfix (removed invisible colliding protoshape)
replaced ctf_spark with ctf_spark2 (darDar)
replaced ctf_ash with ctf_ash_r (haste)
[img]{STEAM_CLAN_IMAGE}/36755538/739b1b1404cb2e9386353e1c52030829925ef17b.gif[/img]
Big thanks to darDar for compiling these changes and motivating me to make this update despite my busy schedule!
Have fun,
MM