Update (0.8.71a)

Soldat 2

Soldat 2 is a 2D deathmatch shooter with real guns, ragdoll violence and physics-based movement. Based on classic Soldat with team game modes, ranked multiplayer, bots and built-in customization and level editing. Made by MM - creator of the original.

Most notables changes: RPG: removed guided rocket (due to desync / invisible rocket) is now similar to the M72 from Soldat 1 now has CursorBink (need to hold the cursor still for a short duration to gain accuracy) [img]{STEAM_CLAN_IMAGE}/36755538/772519bcf764a5123f097f3885581439a269004f.gif[/img] Makarov: is now an automatic pistol (to prevent carpal tunnel syndrome from smashing the fire button 🙂 and to make it more competitive) RocketLauncher: +1 extra rocket doesn't start loaded (attackers had no chance against a spawning RL) Steyr AUG: Ammo: 25 -> 30 M79: now has a small fire delay * some small FOV/maxvelocity tweaks to tackle close combat weapon domination: slightly more FOV, slightly less max. velocity * remade most bullet forces * Map changes ctf_crossfire - hotfix (removed invisible colliding protoshape) replaced ctf_spark with ctf_spark2 (darDar) replaced ctf_ash with ctf_ash_r (haste) [img]{STEAM_CLAN_IMAGE}/36755538/739b1b1404cb2e9386353e1c52030829925ef17b.gif[/img] Big thanks to darDar for compiling these changes and motivating me to make this update despite my busy schedule! Have fun, MM