Update 0.8.3.0 - Be besties with your generators

Newest update, with changes from 0.8.2.x to 0.8.3.0, because of GENERATORS, WE LOVE'EM! <3 (update ASAP pls) Fixes from previous version: [list] [*] Sometimes, when going to the menu while on a planet, the game crashed, a bug which is related to the sphere effect in mission screen. No longer crashes (I hope) [*] Game no more crashes on credits screen if tried to skip using a controller. (Please, no longer crashes, I said!) [*] Twiddles of some ships now work as intended. (AV Ghalahan, Hawker-3, Voliera IV) [*] Mouse click now works properly when needing to restart the level [*] Guided bombs and plasmidium in some levels no more goes for a target that "didn't exist". [*] Although the game was intented to play the Tarwen Station, sector A, to progress on the game story, the Sector B was unlocked AND you had power cells right at the beginning. This could led to "unclear directions", as it is intended to play the first level, to advance in the game. Now you will start in the game right where it starts! It makes sense, right? [*] At slighest mouse move, the ship goes crazy through the screen BUT NOT ANYMORE if you press any keyboard/controller button. [*] Mouse movement when doing twiddles was too much absolute, making difficult to do a circular move, for example. Now they expect a little more mouse movement, and if it detects a small pause in mouse, it returns to center. [*] Enemy generation frequency on Enemy Fleet is nerfed overrall, making more easier with less enemies. Phew! [*] Mouse now works on the map travel screen. [*] Game no longer crashes when selecting a new generator with less cells, and going to redirection screen. I SAID: NO. MORE. CRASHES. (pls) [*] Some shops shows sidekicks which goes in front of the ship duplicated, both in left and right sidekicks, when they should be available only as a right sidekick. Sorry, this was intended from the beginning, it was an error. Sorry if you liked to have to front weapons overlapping being full OP and everything. [*] On some systems, after a looooooong time executing, the GMS2 engine renderer crashed. Surfaces weren't being properly flushed. GO CRASH SOMEWHERE ELSE, GAME! (not on my wife's laptop, not on my watch!) [/list] Additions: [list] [*] [b]GENERATORS GONE WILD! All generators were buffed. RAMP UP THOSE NUMBERS![/b] [*] Mouse side buttons now activates sidekick weapons [*] Eliminated blank spots on Cartag, sector E, adding more enemies [*] Eliminated blank spots on Xtan 6, sector B, adding more enemies [*] Added a "Generator efficacy" status on the generator modification menu, to see if the generator can handle the number of cells installed. Now, if you're making a TOTALLY WRONG power cells configuration on your ship, the game will yell at you (not literally) [*] Made a little tutorial on the database, about how generators work. RTM! [*] Added to the modification menus new equips to the same location where they were discovered. Double checked everything, let me know if something is still failing to appear. [*] Now ship moves with WASD too, while key remapping functions aren't done (Mouse + Keyboard fans will love this) [*] (A very very very important one) Added a proud logo of Game Maker Studio on title screen! We <3 GMS2 [/list] Known bugs and to-do's: [list] [*] in the title menu doesn't work as intended, almost 's the entire universe. [*] Add borderless fullscreen option [*] {?} Bind mouse wheel to change the weapons levels {Maybe useless, now that the arrows are working} [*] Add menu option to reduce or disable screen shaking [*] Change the flashes of the loading screen, along with the background, to something less aggressive. [*] Make key remapping function in menus [*] Make a BUGship... I'm wondering what special moves it could do... [/list] Brasil Game Show is over and, once I got home, COVID got here too. Now that I'm feeling well, it's time to update! Once again, thank you all for the feedback on the game. Also, I've got a HUGE and IMPORTANT feedback from [b]Kris Asick[/b] (the guy from Pixelmusement) about how some things can be improved on the game, and I'll be working on every little one with pleasure. Once again, thank you, Kris! As I've said, it's difficult to make games, and even more difficult when there's almost noone to make QA of it. As far as I've seen on Brasil Game Show, Brazil has HUGE potential in game dev, but we still need A LOT of community's help to make our dreams come true in true playable state. I'm very happy that, even with a rough start, I can say that Beyond the Storm is now reaching that state more and more, thanks to you all! Once again, I apologize for any bugs and, if you encounter any other ones crawling in the depths of my code, don't hesitate: There's a topic in the game's discussion pages to report them directly to me. Remember: UPDATE ASAP! Best regards, Leandro Gabriel