Update 0.8.2.4 - More fixes, more data, more smash, more more

Version 0.8.2.4 fixes: [list] [*] Bunmer, sector D, now ends properly upon defeating boss. [*] Bosses that has no datacubes send now a Warp Cell as prize. [*] Datacubes that appeared in levels that was already got (more datacubes in level than it appears on database) now changes to a warp cell. [*] Upon level start, shields now have "full - 1" charge. [*] Nebula levels wasn't draining the shields, only the shield recharge. [*] Nerfed enemy frequency generation in Lunia 3, sector D. [*] Hryiat IX's sectors C and F no longer locked when got the proper datacubes. [*] Corrected several datacubes referencing DPE in dates, changed to AGS, which stands for "After Galactic Standardization". [*] Wormholes now working as intended. [*] Corrected miselading information on the datacube "You did it!", directioning the player to Yrillis instead of Hryiat IX [*] In menus between levels, mouse now works on database and modification screens. [*] The AI on Demo is MUCH better now. [*] Included a new option in extras: "Instant Action", which chooses a random ship with random equips, in a random level. Perfect to take a look at the overrall game without needing to improve the ship. [*] Repetitive sound with mouse on the main menu doesn't plays anymore. [*] No longer shows duplicated datacubes in database [*] Modification screens has now visual clues to what to do after modifying anything: descriptive text and colors changing to red if doesn't have enough credits [*] Specific levels in late-game that should be played only once now locks properly [/list] Known bugs: [list] [*] Sometimes, when going to the menu while on a planet, the game crashes, which is related to the sphere effect in mission screen. [*] [REDACTED] in the title menu doesn't work as intended, almost [REDACTED]'s the entire universe. [*] On some systems, after a looooooong time executing, the GMS2 engine renderer crashes. I'll be looking into it, probably is something related to surfaces that aren't being properly flushed. [/list] Once again, thanks for everyone who's helping me to squash every little pesty bug (probably it's going to have a BUGship ingame later!), making suggestions and everything! This update has a few more updates since we're at Brasil Game Show by now and, been squashing every little bug that appeared. Also, I received more feedback about the power generators and, expect a huge improvement on every one of them in the next weeks! Will be no more power issues (unless you don't treat your generators well!) If you encounter any other bugs, don't hesitate to inform me. There's a topic on discussions to make a lot of suggestions too!