Imagine DayZ or Rust but you're a duck. A persistent world survival game with PVP, PVE, crafting, base building and hat wearing ducks, wielding weapons.
[img]{STEAM_CLAN_IMAGE}/44899335/6dd98e8681e1f03172c30c7ae8f3a5f3a18d0f00.jpg[/img]
[b]CHANGELIST[/b]
[list]
[*] Fixed an issue where players could abuse the feathers at the research table
[*] added a new-player window for inviting them to try PVE servers
[*] Fixed triangular frame turning into wood
[*] Fixed different server and client crashes
[*] Expanded the list of words from chat ban system
[*] Server list max count is now 999
[*] Fixed splash damage when targeting the door frame with closed door
[*] Mirror/wardrobe can now be fixed, removed
[*] Fixed some cases when player was stuck looking at the map without ability to move
[*] Oil rig optimization
[*] General gpu optimization
[*] Wooden wall tier 1 requires rope instead of wire, stone wall wire instead of metal, iron walls require metal sheets
[*] Train cars with sulfur now yield less sulfur
[/list]