Knight Overloaded is a roguelight survival game that reinforced strategic choices. Beat enemies falling from the sky endlessly, and expand your inventory!
[h2]Patch Notes[/h2]
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[*]Fixed a bug that achievements' penance count were not correct.
[*]Now, clicking on a locked block in the library informs you of the unlock conditions.
[*]Data saving method has changed and stabilized.
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[h2]Buffs[/h2]
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[*]Satellites: Additional rotation speed per Operation Speed increased (70% -> 100%)
[*]Astrologer : Base Armor increased (30 -> 40), base Recovery increased (0 -> 3)
[*]Wooden Arrow/BroadHead Arrow/ Pocket Arrow/ Flame Arrow/ Rune Arrow/ Spring Arrow/ Vodkin Arrow : Delay decreased (6sec -> 5sec)
[*]Anesthetic Arrow : Now makes enemy vulnerable.
[*]Magic Revolver : Coefficient increased (50%Int -> 60%Int), delay decreased (1.4sec -> 1.2sec)
[*]Plasma Sword: Attack range increased by 50%.
[*]Sword, Sabre: Attack range slightly increased.
[*]Flame Wand : Burn damage increased (40 -> 100 per sec)
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[h2]Nerfs[/h2]
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[*]Knight: Armor growth per level decreased (3 -> 2)
[*]Lasso : Lifesteal decreased (2 -> 1.5)
[*]Skull Mask : Lifesteal decreased (2.5 -> 2)
[*]Apple : Lifesteal decreased (1 -> 0.8)
[*]Dark Cloud : Delay increased (1.2sec -> 1.4sec)
[*]Buddha Palm : Delay increased (1.6sec -> 2sec)
[*]Electric Wand : Base dmg decreased (110 -> 90)
[*]Lava Imp : Delay increased (0.85sec -> 1sec), Burn chance decreased (100% -> 75%)
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[h2]Adjustments[/h2]
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[*]Canine : Lifesteal decreased (2 -> 1.5), Recovery increased (-5 -> -4)
[*]Cannon: Coefficient adjust (100%Int+ 300%Gold Obtain-> 80%Str + 40%Int + 300%Gold Obtain), Explosion dmg increased (60% -> 100%), delay decreased (5sec -> 4sec)
[*]Susanoo: Delay increased (0.5sec -> 1sec), Coefficient increased (15%Str -> 40%Str), base dmg increased (35 -> 80)
[*]Flamethrower : Removed 'Gun' keyword (temporary)
[*]'Jelly' blocks : Removed from game.
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