[b]Greetings, Mercenaries![/b]
Update 0.7.1.1 is now available to download. It includes fixes to bugs found by our QA and reported by the players since the launch of Content Update 1, as well as balance changes aimed at improving the Contract combat gameplay. As usual, we thank you all for providing feedback and helping make the game better!
[h3]Bug fixes[/h3]
[list]
[*] Fixed an issue with UI corruption caused by incorrect tooltip shown when looting items (wrong item icon was shown)
[*] Fixed a couple of issues caused by loading an autosave made immediately after finishing certain scripted combat sequences in Iron Peak
[*] Fixed an issue that caused certain enemies to remain in chase mode in exploration even after being defeated, making it impossible to save game in the current location
[*] Fixed Blacksmith discovery notification in the Hideout appearing each time the location was reloaded
[*] Fixed a couple of geometry issues causing the players to get stuck
[*] Fixed interactable objects not activating if attempting to interact while moving
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[h3]UI/UX improvements[/h3]
[list]
[*] Added a shortcut to access Character Info UI directly (C key on keyboard, X on Xbox controller)
[*] Improved the navigation in Vendor UI
[/list]
[h3]Item changes[/h3]
[list]
[*] Adjusted (decreased) prices for Northerner items and most bows
[/list]
[h3]Balance fixes and changes[/h3]
[list]
[*] Contract: Syndicate Heist - lowered difficulty to match the original intent, removed the requirement for this contract to be completed before the player could progress further
[*] Contract: Delicate Package - Matekai will now take reduced damage with each summoned add active, will also deal more damage when glowing
[*] Wanted: Werewolf? - Increased the boss health a bit, health and damage are now shared between the two characters
[*] Wanted: Deathmatch? - Overwhelmed effect will now persist for three turns (up from one)
[*] Non-boss contracts are no longer required to progress, new contract tiers will be unlocked once the boss of the current tier is defeated
[/list]
[h3]Ability Changes And Fixes[/h3]
[list]
[*] Fixed an issue with Arcane Shield 2 not activating the buff when cast
[*] Fixed an issue with Mass Cure not dispelling debuffs from characters other than the main target
[*] Fixed a rare case of soft-lock occuring when Conjure Blade was used
[*] Resolved incorrect calculation of buffs to character's Atk and Def stats when corresponding main stats were updated due to another buff's effects
[/list]
[h3]Discuss the update with devs and other players![/h3]
[url=discord.gg/q8VcWeB][img]{STEAM_CLAN_IMAGE}/34782113/c1a0cf4ebabede55cd0070577cb3c125aeb67f81.png[/img][/url]