Update 0.4.1

Hey everyone! Update 0.4.1 is now live! We've been extremely busy behind the scenes and many things aren't quite ready to push yet, but for now enjoy a bunch of smaller changes + our first Wildcard Level "Abandoned Bobsled Track". Wildcard levels will be shorter and usually crazier than our normal levels, featuring some unique gameplay scenarios that might just break some physics. They are also unlockable by default, you just have to find the location on the minimap! ;) 0.4.1 Changelog: Features: - Added Wildcard Level "Abandoned Bobsled Track" - Added a new board - exchanged the flat roads in all levels to 3d models with "side geometry" that fuses into the terrain (making the environments airtight and fixing the floating roads issue) Changes: - Added ParkingLot starting area to "Eagle Stone Mountain" - turned a community favourite skip into a new official shortcut in "Eagle Stone Mountain" - optimised entry to the shortcut that was added to "Vineyard Hills" last update - Changed old traffic system still present in "Eagle Stone Mountain" to same dynamic traffic system present in other levels. Also changed upper one lane road part to a two lane road to facilitate this. - color/mood changes in "Vineyard hills" Bugfixes: - fixed clipping value on trees in Dolomites, making them more lush again - fixed maps not being directly startable in the van Map by pressing X or A (depending on Controller) - Increased distance of some assets in Alpine Cliffs to avoid clipping in "high" graphic settings - cleaned up grass patches on roads (some might still persist) Known issues: - Volume slider does not fully effect all sounds - Trees in Vineyard Hills switching to imposter Trees too Early On top of that, we are very happy to announce that our next update including our second wildcard level is dropping next week! You will hear more from us soon, thank you for playing & have a lovely day!