Annihilate hordes of mobs and challenging bosses with the ultimate Spell Building system. Infinitely customize your weapons and see how quickly you can break your computer! Abuse the open-ended nature of the spell creation system to destroy the game balance.
Small but significant patch. The purpose of these changes was to make the early game far more interesting by providing a lot of build variety early on. This has the obvious side affect of making the game significantly easier overall, and we will be addressing this in future updates.
Changes:
- Each wave has now been split into 2 waves of half duration, doubling the number of rewards you get.
- Minibosses now provide a new spell slot, no longer opens an item shop.
- You now get a guaranteed item drop after beating a boss or miniboss.
- Nerfed some of the overpowered legendary mods.
- Slightly reduced the chance of getting a legendary drop.
- Reduced the rate of gem gain.
Fixes:
- Fixed being able to change projectile.
- Fixed arcanaologist having incorrect default drop types.
- Fixed homing allowing projectiles to exist off screen.
- Fixed boss bar not going invisible after boss is defeated.
- Fixed immunities not being checked correctly.
- Fixed some UI alignment issues.
- Temporarily disabled rerolling while bugs are being fixed.