You are a gunslinger in limbo, involved in a gritty war against "The Cartel", a ruthless organization harvesting souls to break free of the shackles of the afterlife. Grow stronger with each new run, gather the essence of lost souls to take on the biggest threats in this rogue-lite FPS!
[img]{STEAM_CLAN_IMAGE}/44325770/baf9f397c492ed7eb15347f3676dbc76af91a1ba.jpg[/img]
Happy Friday, Soulslingers!
As promised in yesterday's teaser post, we have released the [b]update 0.452[/b], introducing new ways to upgrade and handle weapons. You will now be able to use two weapons and easily swap between them with the (TAB) key even during a fight, and every weapon now has unique weapon-specific perks and levels, creating new ways for you to play the game!
[img]{STEAM_CLAN_IMAGE}/44325770/6e9dd4c1fa5fc207fb1317459ed56a91edb5add5.jpg[/img]
We also made it easier to obtain the 'The Night Quartet' and, as a result, have added a new Relic that will be awarded by defeating the Countess.
With this update, we are also bringing a lot of quality-of-life changes and improvements to FOV, VFX, and much more that the community has put forward. We thank you for your support. Please let us know what you think about the new changes!
[h3]CHANGELOG FOR VERSION 0.452[/h3]
[b]NEW FEATURES AND IMPROVEMENTS:[/b][list]
[*]You can now carry up to 2 weapons
[*]You can now find weapons out in the game world; their level, damage, and bonus stats are randomized
[*]The Night Quartet weapon can now be found by just entering the Forgotten Graveyard
[*]Introduced weapon-specific perks, randomly applied to gun pickups
[*]Added a new relic that can be acquired when beating the Countess; this increases the levels of weapons you find
[*]Unclouded Eye now reveals enemies instead of crates and barrels
[*]The inventory screen now contains information about the owned weapons
[*]The weapon FOV is now separated from the rest of the game, making guns appear larger and feel better during gameplay
[*]Replaced the VFX of the poison shockwave
[*]Replaced the VFX of the Vengeance homing projectile
[*]Replaced the Flaming Bullet perk with a new bullet that triggers an explosion every time you hit burning enemies with another status effect
[*]Scaled up the length of the 'Double-Barreled Fury' weapon[/list]
[b]BALANCE:[/b][list]
[*]Surrounding branches are no longer set on fire by enemy attacks; we've found this to be an unfair feature rather than an actually good gameplay element
[*]Explosive barrels now only deal 20 damage to the player (they still deal 100 damage to enemies)
[*]Removed the teleporting ability from basic Swarmers
[*]The Power Totem now gives 8 health for each upgrade (instead of 2)
[*]Balanced the amount of elemental Power Totem bonuses[/list]
[b]BUGFIXES:[/b][list]
[*]Fixed a bug where the camera would clip into Soulslinger's arms when landing
[*]Fixed a bug where the blood rune instructions would stay on screen after winning a fight
[*]Fixed a bug where Bullet of Vitality would not remain until the end of the battle when a Night Quartet was equipped
[*]Fixed a bug where the essence selection screen could not be used with gamepad (works with the D-Pad now)
[*]Fixed a bug where Vengeance homing projectiles would just hover in the air if there were no enemies left
[*]Fixed a bug where jumping and falling sounds would play during the loading screen[/list]
So long, friends. I hope you will enjoy the new changes!
Ede out!
https://store.steampowered.com/app/2429240/Soulslinger_Envoy_of_Death/