MINOR UPDATE - VERSION 0.726

Soulslinger: Envoy of Death

You are a gunslinger in limbo, involved in a gritty war against "The Cartel", a ruthless organization harvesting souls to break free of the shackles of the afterlife. Grow stronger with each new run, gather the essence of lost souls to take on the biggest threats in this rogue-lite FPS!

NEW FEATURES: - Redesigned the 'Vengeance' gun, it is now called 'Hexweaver' and is charged if you use your active abilities - The Hexweaver is now available by default BALANCE: - The Hexweaver deals 12 damage (instead of 7) - The Night Quartet deals 35 base damage (instead of 27) - Increased the base damage of the Soul Revolver (15->20) and Double-Barreled Fury (45->50) weapons - Silver Defiler is now available after beating the King's Guard for the first time - The Wraithshot is available upon entering the Outskirts - All destructible crates are now outlined to make them easy to identify even from a distance - Removed the Unclouded Eye relic and enabled outlines for all enemies by default - Slowed down the attack of Windcaller Scouts IMPROVED FEATURES: - Waypoints in Haven indicate if you need to approach Death before you can return to Limbo - Optimized the King's Guard bossfight to prevent any stuttering - Optimized all projectiles to prevent stuttering when enemies are shooting - Vastly optimized rendering, the game should perform much better on lower-end hardware - Improved level loading to eliminate stuttering that stems from loading maps BUGFIXES: - Fixed a bug where a charged Hexweaver would not work with Quicksand Shots - Fixed a bug where Soulslinger's hands were glitched in cut-scenes - Fixed a bug where the Pirate's healing power purchase displayed the wrong value - Fixed a bug where the shotgun would remain opened after casting a spell while reloading - Fixed a bug where shadow damage was not dealt despite picking up the associated perk - Fixed several bugs in the new arenas where enemies would spawn atop unreachable walls - Fixed a bug where the electric bullet would not reduce ultimate ability cooldowns