ZERO Sievert is a tense top-down extraction shooter that challenges you to scavenge a procedurally-generated wasteland, loot gear, and explore what’s left of a devastated world. When the odds are stacked against you, you’ll need to do more than just survive...
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Hunters,
We're rolling out a new patch for ZERO Sievert, and we truly appreciate your patience and support during the wait. This patch is focusing on bug fixes and implementing top feedback from players who use controllers. Here's the detailed list:
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[h2]New Feature[/h2]
[list]
[*] Quick Inventory Transfer on Controller: The cursor will now snap to the closest item when transferring items between inventories, instead of following the item moved to the other inventory.
[/list]
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[h2]Bug Fixes[/h2]
[list]
[*] Fixed a bug where quick-selecting items to a complete stack could greatly increase inventory weight.
[*] Fixed a bug where stat info for equipped weapon mods was not displayed.
[*] Fixed a bug showing debug text in the tooltip during the "Old Man" quest.
[*] Fixed a bug where debug text was shown in the tooltip for the "I've helped you dock" message.
[*] Fixed a bug where various menus could not be closed with ESC if the first in-game interaction was done via a controller.
[*] Fixed a crash occurring when consuming an item while it was in the sell window.
[*] Fixed a bug preventing the completion of Scientist Work daily quests.
[*] Fixed a bug where guns and armours could reach negative durability levels.
[*] Fixed a bug where weapons bought from vendors would drop to negative durability after firing a couple of rounds.
[*] Fixed a bug where inventory capacity did not update until the panel was reopened.
[*] Fixed a bug preventing players from equipping and viewing stats on unequipped weapon attachments.
[*] Fixed a bug showing all quests with the Barman as the quest giver.
[*] Fixed a bug that prevented stackable items from combining into a stack when quick-transferring.
[*] Fixed instances of incorrect quest tracking when using an old save.
[*] Fixed an issue where the game difficulty resets upon closing the game.
[*] Fixed weapon overlap in the mod weapons screen when the window is full. It now prevents additional items from appearing and prioritises player inventory - meaning if you move a weapon from your stash to your inventory, the panel will prioritise displaying it.
[*] Fixed overlapped items present when placing equipped items on top of inventory items.
[*] Fixed a bug causing overlap in inventory when removing a weapon modification.
[/list]
[h3]Controller[/h3]
[list]
[*] Fixed a crash when pressing L1 on a fresh launch with any PlayStation controller.
[*] Fixed a crash on launch with a Nintendo Switch Pro Controller connected.
[/list]
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[h2]Known Issues[/h2]
[list]
[*] The PlayStation 5 controller may affect other controllers connected to the PC.
[*] Players are unable to place map markers in the centre of quest circles.
[*] Equipped armour may become misaligned after using Alt+Tab.
[*] Players are unable to scroll through Quest text within the PDA.
[*] Quick moving equipped primary weapons to inventory will not update weight amount.
[/list]
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[h2]Additional Notes[/h2]
[list]
[*] Certain daily quests will automatically complete after this update and in all future updates to prevent issues related to daily quests that may arise after updating the game.
[*] We want to reassure our community that [b]localisations[/b] are in progress and will be available during Early Access / at the 1.0 launch. We'll share more information when we can.
[*] We are exploring more ways for you to customise your weapon range. This includes the upcoming skill system, and we are in discussion of potentially adding a [b]difficulty slider allowing you to adjust the range to a certain extent[/b]. Stay tuned for more information.
[*] We've fixed multiple bugs related to weapon overlapping in the inventory. If you notice any more instances of this or other inventory issues, please let us know.
[/list]
Thank you for your continued support and patience. Happy hunting!
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