Update 0.40.23 | Patch Notes

ZERO Sievert

ZERO Sievert is a tense top-down extraction shooter that challenges you to scavenge a procedurally-generated wasteland, loot gear, and explore what’s left of a devastated world. When the odds are stacked against you, you’ll need to do more than just survive...

[img]{STEAM_CLAN_IMAGE}/41319473/a3696f912117811915f7766b778d5a78c31deed0.png[/img] Hunters! Before we delve into the changes this patch brings us, on top of the imminent arrival of controller support, we're excited to share that we are working on a comprehensive [b]skill system rework[/b], including [b]a new perk system[/b]. This overhaul aims to add substantial diversity to gameplay and gunplay, offering you new ways to tailor your experience in ZERO Sievert. [b]While we can't reveal the specifics or a date just yet, stay tuned for more information.[/b] Your adventures in Zakov are about to get even more thrilling! As always, we are committed to continuously improving your experience in ZERO Sievert, and in line with this, and thanks to your valuable feedback, we're rolling out a new patch following the major 0.40 update. Here's what's new and what's been fixed: [h2]Patch Notes[/h2] [img]{STEAM_CLAN_IMAGE}/41319473/7218c865d177713b14933aadf66b9fa69718c33c.png[/img] [h3]Major Changes[/h3] [list] [*] Enemies will now panic shoot (start shooting with impaired aim) if the player is chasing them, rather than always running to their weapon's effective range. [*] Acid rain will no longer occur at the start of a raid. [*] General reduction in rain chance during raids. [*] Recoil rebalance across all weapon types, with recoil amount now corresponding to weapon categories. [/list] [img]{STEAM_CLAN_IMAGE}/41319473/6c72d9790e1bd9245df35d22f47ba5cdbb88f56c.png[/img] [h3]Bug Fixes[/h3] [list] [*] Fixed an issue where experience couldn't exceed 64,999. [*] Adjusted the pricing for the Ash12 20-round magazine. [*] 12.7x55mm ammunition is now included in quest ammo rewards. [*] Fixed a bug where the cursor would get stuck in the middle of the screen if the player extracted/died while consuming a consumable. [*] Crimson Corp, Hunter, and ??? factions can now correctly spawn Cyclops troops. [*] Fixed a crash triggered by right-clicking while throwing a grenade from the inventory. [*] Fix a bug where armour didn't take durability damage when bullets were completely blocked. [*] Fixed a crash when dying in permadeath mode. [*] Fixed a bug where BB91 Kerr suppressor is not correctly aligned. [/list] [img]{STEAM_CLAN_IMAGE}/41319473/a5c4dc8c54039c69a96815899e570a0a0ab474c5.png[/img] [h3]Balance[/h3] [list] [*] Reduced recoil while shooting and aiming with optical scopes. [*] Armour durability damage from anomalies is now reduced by half. [*] Improved Recoil and Ergonomic stats for several EC74 handguards. [*] Lowered base recoil stats of guns in the EC series (except EC 101). [*] Further balance tweaks for certain weapons. [/list] We hope you enjoy this update. Don’t forget, [b]your favourite seasonal update is just around the corner![/b] As always, we look forward to your thoughts and feedback on all our channels. Happy hunting and stay sharp in the wilds of Zakov! -- ☢️ Follow ZERO Sievert on [url=https://twitter.com/zerosievert?lang=en-GB]Twitter[/url] ☢️ Join the community on [url=https://discord.com/invite/sievert]Discord[/url] ☢️ Subscribe to ZERO Sievert [url=http://eepurl.com/hWuO85]newsletter[/url]