Hello dear players. We uploaded another weekly patch to Steam. This patch contains battle mechanics changes, fixes, new weapon.
Detailed changes list:
- Added new weapon to rotation - Fish.
- Object kick aiming was improved.
- Weapon attack now uses vertical camera rotation for aiming.
- Hand attack animation was improved. Should look more accurate and smooth now.
- Reworked "Wake up" mechanics to decrease teleportation effect.
- Character speed in air was decreased.
- Added particle effect on knocked character. (Not working when you using self-knock)
- Knocked characters now receives much less damage. (Because now you can hit knocked character with weapon. Self-knocked character still receive full damage)
- Throwed weapon hit now trigger's hit sound too.
- Hit sound volume was increased.
- Added killing triggers to spikes on Coliseum which placed on the wall in the center.
- Fixed colliders on Island map.
- Disconnected player should no longer break match logic.
- Character no longer rotates after you close pause menu.
- Now you can pick up weapon from dead player.
- Fixed animation stuck after leg kick in the air.
- Main menu scene optimization.
Join discord and discuss our game: https://discord.gg/m378EXb