Update 0.4: Battle mechanics changes, fixes

Hello dear players. We uploaded another weekly patch to Steam. This patch contains battle mechanics changes, fixes, new weapon. Detailed changes list: - Added new weapon to rotation - Fish. - Object kick aiming was improved. - Weapon attack now uses vertical camera rotation for aiming. - Hand attack animation was improved. Should look more accurate and smooth now. - Reworked "Wake up" mechanics to decrease teleportation effect. - Character speed in air was decreased. - Added particle effect on knocked character. (Not working when you using self-knock) - Knocked characters now receives much less damage. (Because now you can hit knocked character with weapon. Self-knocked character still receive full damage) - Throwed weapon hit now trigger's hit sound too. - Hit sound volume was increased. - Added killing triggers to spikes on Coliseum which placed on the wall in the center. - Fixed colliders on Island map. - Disconnected player should no longer break match logic. - Character no longer rotates after you close pause menu. - Now you can pick up weapon from dead player. - Fixed animation stuck after leg kick in the air. - Main menu scene optimization. Join discord and discuss our game: https://discord.gg/m378EXb