Update 0.3.0 - Game balance, death zones, fixes.

Knockout Party

KnockOut party is a physics-based 4 players arena fighting game. With fake death feature that allows you to overcome obstacles in a non-standard way and take a shortcut. Knockout your opponent via weapons, game objects or even unarmed.

Hello everyone. We received a lot of feedback and suggestions about our game. In this update we took into account a part of the wishes. This update contains: a small rebalance of the game, a lot of new kicked objects, more death zones on some maps, and of course fixes. Changes list: - Limit of the wins on map was decreased from 5 to 3. - All throwable stuff now have same throw force. As for now you can expect almost the same throwing behaviour for all throwables. - Weapon attack animation speed was increased by 25%. - Leg kick animation speed was increased by 25%. - Leg kick damage was decreased from 6 to 3 damage. - Knockout time for all weapons was decreased from 5 to 3 seconds. - Changed objects kick aim algorithm. Objects kicks now should be more predictable. - Construction map changes: Cement death zone size was increased by ~50%. Beams count was decreased from 12 to 8( minus 2 for each bundle ). Map size was decreased. Increased amount of "physics" objects. - Coliseum map changes: Central hole size was increased by ~50%. Bis spikes which places around center now kills the player. Columns with swords now kills the player. - Storehouse map changes: Increased amount of "physics" objects. You can no longer reach top shelf. Island map changes: Increased amount of "physics" objects. New obstacles. - Tickrate of the game was increased from 25hz to 50hz. - Controls panel was added into in-match pause menu. - Fixed cursor lock when you kicked in menu after disconnect. - Knock sound no longer trigger on self knock ( fake death ). - Added hit sound. Trigger when you deal damage to the enemy. Join discord and discuss our game: https://discord.gg/m378EXb